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Godfall Chronicles

Submitted by Mechanical Man
This bundle is marked as approved. It works and satisfies the submission rules.
This the the first campaign for the series Godfall chronicles. In this particular campaign you will take command of army of guilds, a human race with considerable technological advancements.

The gameplay is not linear, which means the story isn't really connected between the chapters, they are just representation of major battles the Vanguard guild in last years. Sort of Age of empires 2 campaigns (especially conquerors). So you can play in the order as you wish, although I tried to sort it depending of difficulty.

Maybe many people will not like it, but there are no cinematics. I think that this way is better than those non-skippable cinematics which are very annoying.

The team:
Em! - original idea, terrainer, event triggerer, modeler, object data editor
Mechanical Man - system triggerer, modeler, debugger, idea complainer guy

Credits:
Dwarf Engineer - Gar'nogal for Skin Ket for Model spanner by ike_ike.
KnightHelmet - shadow1500
Royal Captain - Tranquil
MedivhAssassin - soulreaver6
Spanish Conquistador & Icon - BlinkBoy
SentryGun & Icon - Domokun
Faerie & Icon - donut3.5
Male Elf Ranger & Beastmask - Mc !
Wareagle - Garfield
Sylvanus & Glade Guard - Hueter
Elvenrider - SinisterX
HighElvenEagle - Garfield
Gun - Callahan
FairyHero - Phoenix-IV and Tiki
DruidoftheTalon - CharlieX
Goblinskin - ExN
OrcWarmongerskin - Dragonskull
OrcArcher skin - Gar'nogal
OrcChieftain - Borrowed from War1 project *Believe Rommel made it*
Mounted Force commander Skin - Hueter
Dark potion icon - Egg
Special Thanks to Thorneon for answering a request and fixing the medical center skin
HE Enchantress - Rommel,Mystie & Celestea
WoodElfDruidess\Nymph - NatDis

Special thanks to Radagast to make a terrain for Desert march, Ghost765 for terraining a part of highmount and fixing some tooltips and Ghostwolf for removing a leak from one crucial trigger.

It's not a top quality campaign, many things can be improved, but it would take too much time to mess with it, even though many things were optimized. We will take criticism and try to fix mistakes in the future campaigns (or hopefully also a multiplayer maps).
Contents

Godfall Chronicles (Campaign)

Reviews
Moderator
22:30, 7th Jun 2009 by bounty hunter2: A well done campaign, in need of some polishing and terrain improvements. Approved with a 4/5 (Recommended) rating. You can find my full review at post #33.
  1. 22:30, 7th Jun 2009 by bounty hunter2:
    A well done campaign, in need of some polishing and terrain improvements. Approved with a 4/5 (Recommended) rating.

    You can find my full review at post #33.
     
  2. Em!

    Em!

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    Please note that the campaign is not protected but this does not mean that you can simply dive in and take what you want, do not upload or officially use any of our work without permission, unless its already uploaded somewere else ofcourse and also if its not rightly ours.

    Also the tech trees are not final and neither is the resource system *like power will be gathered differently*. The system will change in future Godfall maps and this maps may be updated accordingly.

    Info.
    The Guilds are an important part of the human empire, as man is nearly extinct and many of its technological miracles are lost, the last human kingdom lies in the Heartlands and there capital is known as Paradise Falls. *Some unit may have the appearance of dwarfs, but there are no dwarfs in the guild tech tree.

    The Wood elves hail from the fey realms, they are not native to this world. They are utter aliens and rightly feared by Humans. Elves in the Godfall worlds is not your average know it all tree hugging hippies, rather mythical beings connected together by the will of there queen and through her, the will of there God Eldmane.

    Orcs are savage bloodthirsty, warfrenzied and lack all honor and nobility that the war3 orcs attained when they were cured of the demonic taint. In fact these orcs are direct descendant of demons that roam free in the barren lands.

    You´ll find out more about these races in future releases. Were currently working on a *war3orc expansion kind of map, with submaps*, were you choose which race to play and you can explore the world and lay siege to capital lands.

    Upcoming Race.
    Skardans, a nordic kind of race.
    Demons, featuring uhh yah demons.
    and
    Dark Elves!!!, go dark elves, i am looking forward to that part.
    oh and possibly a water type race.
     
    Last edited: May 16, 2009
  3. Mechanical Man

    Mechanical Man

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  4. Hevenblood

    Hevenblood

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    How can you play campagins. I cant get them to work. Will some one please tell me?
     
  5. Ghost765

    Ghost765

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    more like ALL the tooltips >.> but its ok. make cinematics, fix up some of my mistakes on the cave, etc. and make a story!
     
  6. HFR

    HFR

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    Oh well, put in the "Campaigns" folder.

    I'm current downloading this one. As a campaign fan, I'll test it and write a review (before Zelda.Alex do! MWAHAHAHA!!!)
     
  7. Em!

    Em!

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    The only story there is and will be for this campaign is what your told in the loading screen and in the quests\objective.

    There is no and won´t be any cinematics. Wait for the next release, its gonna be far more awesome than this and it won´t be linear either. Were going for a campaign similar to the orc expansion tutorial with Rexxar, but depending on which race you choose to play you´ll start at a different map but you will be able to travel between map and do race related quests plus you´ll be able to wage a massive siege on the enemy fort.
    The terrain will be better with new doodads and villages and you will be able to visit a variety of location to learn more about the world.

    This campaign ur playing now was done only for experimenting with gameplay.
    Edit: One more thing, there already is a story, you just don´t get to see it in this campaign.
     
  8. Zelda.Alex

    Zelda.Alex

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    Can you give a rough idea how much the wait would be?
     
  9. Em!

    Em!

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    There are only two of us working on this and theres a lot to do, modeling all buildings and few units from scratch, building designing and balancing the tech tree for all races including the ones you play here, lot of balance changes have been made. Resource system needs an overhaul but thankfully the new version of the battalion featuring in the workmap is for me superb.Workmap is were me and mech are working on everything before we input it into a campaign. The campaign i hope would not take up much time once the races are complete but it won´t be done fast either.

    Like i said there is only the two of us and + all that work + not working 24/7 i´ve got a job and mechanical man well i dun´t know if he has a summer vacation or sumfink. I´d say long time. This campaign wasn´t done in a few months either. I think it took over half a year but now the system is complete,storyline,race design and a lot of other crap worked out which took surprisingly long to make i´d say so all in all...Another half a year haha, unless we recruit more peepz but i´ll maybe do that later.
     
    Last edited: May 16, 2009
  10. HFR

    HFR

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    It's not the final, but this campaign is far superior than 70% of all campaigns that I already played.

    Zelda.Alex already reviewed it, but I'll do it anyway.

    I played the Tutorial, Chapter one and half of the two. Now I'll write a general review, for all the chapters:

    [+] - The Battalion System

    This is one of the most creative and useful system that I ever saw. Tired of only able to control 12 units at time? With this system, my cavalry charges were truly epic. Only this system alone is already enough for approval.

    [+] - The Gameplay

    While I was playing, it looked like another game, because it's gameplay is very similar to Age of Empires 2 and 3. The engineers just enter in the mine, and generate gold, like AoE 3. The units are trained like the Russians, that in AoE 3, are trained in groups by their Blockhouses. Good job on this!

    [+] - The Unit models

    Very good job on this. You followed correctly the formula:
    Modeller + Mapmaker = Sucess!

    [+ -] - The Terrain

    The terrain isn't bad, but it isn't very good. You need to pt more tile variation and doodads, like srhubs and rocks. The exception is the Tutorial one. I liked that terrain.

    [+ -] - The Heroes

    Maybe is just me, but I didn't liked the idea of "dead hero, back to level 1".

    Overall, a pretty well made campaign. Even being in a early state, it certainly needs to be approved. I'll give it 4/5 and vote for Approval.
     
    Last edited: May 17, 2009
  11. Murcky

    Murcky

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    No cinematics sounds a little boring for a campaign. But I cant judge a book by it's cover :) Going to download and try it out later, sounds pretty good from what I read from the description and reviews.

    ~Murcky~
     
  12. HFR

    HFR

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    This isn't a common campaign. try to read some reviews of it.
     
  13. Mechanical Man

    Mechanical Man

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    Yeah, I know that terrain isn't the best. We will need to hire some good and reliable terrainer for our next projects. About the heroes, that was our plan actually. They are more like commanders. They are not essential like in warcraft, but they can turn the tide of the battle.

    Well to sum up, our map was meant to be some mixture of dawn of war, warlords battlecry and age of empires. So the resource gathering was based on wbc, not aoe3.

    Didn't get that one. What formula is that?
     
  14. HFR

    HFR

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    Damned ENTER button...

    Here's the correct formula:

    Modeller + Mapmaker = Sucess!

    Of course, for maximum effect, add a "Good" or "Excellent" before the 2 objects.
     
  15. Wazzz

    Wazzz

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    HFR, you make it sound as though squad systems are all new :p
    I've been working with one for a long time now :p

    But hold, the way you use it in this is sooo good, I am in love with the overall look and feel of the Orcs race, truly fantastic :D
    Especially having the Goblins there with their Poison attacks :D

    Well, I knew you'd allow each unit of the squad to be controlled, Mechanical Man, but I still cannot take to having it like that. The need for a dummy player (in my opinion) seems a little irritating, and when a leader unit dies, the next elected unit is instantly transformed into the more powerful leader? Damn, calls for some awesome last stands :p

    That aside, I love the overall look and feel of each race. This campaign has definitely earned my reccomendation :D
     
  16. Mechanical Man

    Mechanical Man

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    Each units have to be controlled individually too, to improve pathing if there is too much mess and also for some bug, where the units won't follow the command of the captain, but still it's in its group thus regroup still works. This would make the captain trapped between its troops. Not sure what cause that bug, I remade the system, but that was only simplification, so I think that bug persists.
     
  17. Em!

    Em!

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    Originally when i started this project before mechanical man joined, the commander idea was more for multiplayer, but i was going to do scenarios first. In multiplayer its gonna be helluva sport taking down a high levelled commander now thats something to cheer for, and the good part is he won´t be able to revive that high level commander, and the good news is there will be a multiplayer.

    About orcs, someone said he liked orcs dun´t remember who, too tired to check *have a bloody hangover* meeh i was gonna diss them and just use them as a neutral race, i dun´t like them very much but maybe throw them in as a future addition, right now there tech tree and most models are really messed up.
     
  18. HFR

    HFR

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    Battalion system can be old, but it's the first time that I saw one in a campaign, and one that really works.
     
  19. Wazzz

    Wazzz

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    Without a doubt, it's freakin' spectacular! A very good job by Mechanical Man and Em! :D

    That was me who liked the Orcs :p
    I loved how you combined Orcs and Goblins, exactly what I wanted to do for a long time, but couldn't due to a lack of models and the overall look being crappy without said models :p
    Well, in the end, it depends what you're going to do with the project. The Orcs could make an excellent creep race (seeing them makes me want to play as them XD).

    And, incidentally, your map is a great inspiration to me for another idea, I'll see where it takes me before I announce it :p