- Joined
- Nov 22, 2004
- Messages
- 192
I made this leaderboard that is influenced by the fact that a human computer controlled unit is witness to a crime (killing) then you loose 1 point.
I have made this trigger where 1 random unit is picked from unit group in range 2400 of dying unit.
Then I check if the pick unit is human etc then substract 1 from leaderboard.
The problem comes from that: Even if there are like 5 unit really witness, it only picks a random unit, and sometimes the randomisation picks no one. So the leaderboard does not change.
If I change the trigger to pick units in range of.... etc. Then it counts all pick units and influences the leaderboard like crazy, and if there are five witness you loose 5 points. I want it to loose only 1 point.
Can you show me how to do this so it works.
Here is a text copy of the trigger.
I have made this trigger where 1 random unit is picked from unit group in range 2400 of dying unit.
Then I check if the pick unit is human etc then substract 1 from leaderboard.
The problem comes from that: Even if there are like 5 unit really witness, it only picks a random unit, and sometimes the randomisation picks no one. So the leaderboard does not change.
If I change the trigger to pick units in range of.... etc. Then it counts all pick units and influences the leaderboard like crazy, and if there are five witness you loose 5 points. I want it to loose only 1 point.
Can you show me how to do this so it works.
Here is a text copy of the trigger.
- PolicePatrol Copy
- Events
- Unit - A unit Dies
- Conditions
- ((Owner of (Dying unit)) Equal to Neutral Passive) and ((Race of (Dying unit)) Equal to Human)
- Actions
- Set L43 = (Position of (Dying unit))
- Set UnitGroup16 = (Random 1 units from (Units within 2400.00 of L43 matching (((Owner of (Matching unit)) controller) Not equal to User)))
- Unit Group - Pick every unit in UnitGroup16 and do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Race of (Picked unit)) Equal to Human
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Race of (Killing unit)) Equal to Human
- Then - Actions
- Game - Display to (All players matching (((Owner of (Killing unit)) controller) Equal to User)) the text: |cffFF0080Criminal ...
- Set Infraction = (Infraction - 1)
- Leaderboard - Change the value for (Owner of (Killing unit)) in LawAndOrder to (10 + Infraction)
- Set LeaderScore3 = (Real((10 + Infraction)))
Last edited by a moderator: