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Chasing the Dawn

This bundle is marked as high quality. It exceeds standards and is highly desirable.
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The voice whispered: "Come to me."

Considering that I have never seen a Scarlet Crusade campaign done before (at least not a finished one), I thought I might give it a shot, give back something to this community I've been a part of longer than I like to think about. I have done my best to keep the campaign as canon as possible, but as it turns out keeping it completely canon makes for a rather boring campaign, so I have taken some liberties, mostly regarding locations. The narration you will hear in the campaign comes straight from Abbendis's diary in World of Warcraft... almost.

(For anyone who's interested: The Diary of High General Abbendis)

Again, I have had to make some changes, especially early on, to condense some of the more boring parts and to expand its scope in some areas so I could make more missions out of it (originally, I would only have been able to make two or three missions in Lordaeron; the plan is five at the moment). I am aware that the file will probably be enormous, and once everything's finalized, I will try to create a lighter version for those of you who do not want to deal with this campaign's monstrous size, but for now it's better for me to work in the full version.

My screenshots are all outdated at the moment. Once I have time to do a full playthrough where I'm not starting and stopping to troubleshoot I will post a set. In the meantime, the old screenshots can be found on the Chasing the Dawn campaign thread, and I have videos in Related Media that show some aspects of gameplay.

Latest Patch: 1.04 (Patch notes found on this document)
Chasing the Dawn Patch Notes


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Story
The kingdom of Lordaeron is in ruins. The Undead Scourge, with the former Prince Arthas at its head, has slaughtered every man, woman,
and child in their path on their quest for domination, and now the Forsaken, Sylvanas Windrunner's pet army, have risen out of the ashes
of the Tirisfal Glades. The plague has corrupted even the mightiest of heroes, the most noble of souls; death is everywhere. But one
small bastion of hope remains: the Scarlet Crusade. Considered fanatics by most, the Crusade has devoted itself to cleansing the wretched
undead from their homeland and restoring Lordaeron to its former glory. General Brigitte Abbendis, one of the Crusade's most fervent
paladins, has long lead the elite Crimson Legion at the forefront of this battle, but the Holy Light has begun to whisper to her in her
dreams, calling her north to confront the Lich King himself. So as the shadow of the Scourge once again falls over Lordaeron, Abbendis
must ready herself to leave everything she has known behind, to lead the most faithful to their true destiny and to chase the dawn deep
into the icy heart of Northrend...


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Features
Full (partially) canon storyline
Three unique, original techtrees - Scarlet Crusade, Forsaken, and Vrykul
Updated Alliance, Horde, and Scourge techtrees
Fully voice-acted
Unique unit/ability customization
• Retains progress through updates (not sure if this is a pet peeve for anyone else in campaigns)




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Credits
Elf_Lord: Creator

Nowow: AI Developer/Consultation

Original Voice Acting (in order of appearance):
Katrien Van Riel: Brigitte Abbendis
Elf_Lord: Dreadguard - Scarlet Courier - Herod
Ethan Guthrie: Renault Mograine - Galvar Pureblood
Alex Riggs: Sally Whitemane - Velonara
Rene Gonzalez: Valroth
Jakob Walsh: Landgren
Meredith Denney: Areiel

Graphics and Music:
Blizzard Entertainment: Music/Sound Effects (WoW) - Region Maps (WoW) - Ability Icons (WoW) - Beta Lumbermill,
War-Golum: Blightwalker Aura,
Kitabatake: Mansion Walls & Gate - Ballista (Scorpion),
Korija2029: Black Garden (Wraithforge),
Sellenisko: Draenei Huntress (Exarch) - Val'kyr - Undead Vrykul (Vargul) - Dragon's Reach - Vrykul House - Vrykul Units,
67chrome: Lieutenant Commander (Paladin) - Draenei Huntress (Exarch) - Sylvanas Windrunner - Scarlet Crusader (Soldier/Huntsman) - Returned - Thrust,
skrab: Joan of Arc (Abbendis Portrait),
Blood Raven: Liberator Sword, Scarlet Archbishop (Street), Scarlet Crusader (Jordan)
Sunchips: Lordaeron Crest Shield,
Gottfrei: Plague Doctor (Apothecary),
Ujimasa Hojo: Forsaken Footman (Baelric) - Ujimasa Hojo: Forsaken Structures - Forsaken Peasant,
Mr.Goblin: Poison Potion - Lordaeron Crest Floor/Stairs,
Champara Bros: Judgment - Divine Storm - Penance - Dark Execution,
MassiveMaster: Stable,
skrab: Barracks (Armory) - Garrison (Garrison),
Mike: Chapel (Consecrated Chapel) - Siege Workshop (War Mill) - Pier - Scorpion Ballista,
CloudWolf: Gilneas structures - Sir Valiant (Barean) - Scarlet Crusader (Myrmidon/Ranger) - Alliance/Horde Banners - Sylvanas (Ymirjar Hunter),
Graber: Depot (Storehouse),
Ket: WCII Church (Chapel),
JetFangInferno: Holy Aurora (Consecration) - Black Cloud (Transcendence) - Light Strike Array (Final Vindication) - Soul Armor,
takakenji: Team Color Cathedral (Library) - Ogre Arena (Battle Pit),
Caged_Angelic: Abbendis Art,
Gabriel: Whitemane Art,
Tranquil: Holy Smite - Window & Window Rays, Royal Captain (Jordan)
paladinjst: Silverhand Paladin (Galvar),
Direfury: Arcanist Hero (Whitemane), Death Knight (Thassarian), Proudmoore (Shely)
JesusHipster: Divine Barrier,
ILH: Holy Awakening (Resurrection),
Direfury: Blood Mage (Inquisitor) - Court Mage,
Mephestrial: Mounted Swordsman (Cavalryman) - Gnoll Elemental Grove (Altar of Runes),
Hayate: Gryphon Knight (Wind Lancer),
Nichita_00: Peasant (Stonemason),
Wandering Soul: Crossbow Footman (Ranger),
AhhFreshWeeD: Black Legion Priest (Raven Priest),
Justicebringer: Holy Paladin,
GooS: Armor Upgrades (Crusade),
Elenai: Sword Upgrades (Crusade),
CRAZYRUSSIAN: Black Book (Raven Priest Training) - Red Book - Hand Break - CRPaladin - Apothecary Icon,
lelyanra: Defensive - Fly Claw,
Big Dub: Eyes (Shadowform),
Ginufe: Fire Destruction,
PeeKay: Fire-Horned Helmet (Herod's Helm) - Holy Fist - Holy Regeneration - Inner Fire - Pray - Sphere of Divine - Wing Protection - Abyss Knight (Koltira Deathweaver),
4eNNightmare: Fire Sorrow,
Dalharukn: Heal Cannon,
CreatorD3292: Holy,
cyprigen: Orc Sorcerer,
zbc: Holy Maul,
The_Silent: Howl of Terror,
JollyD: Lion Shield of Courage,
stonneash: Necropedia,
Heinvers: Power Fist,
KelThuzad: Shackle - Cold of the Damned (Dread),
NFWar: Warrior's Blessing,
l0w_kwaliti: Lich King,
Hawkwing: Darion,
MatiS: Nerubian Vizier,
Sin'dorei300: Dragonmaw Banner - Dark Soldier - Crusader Icon - Val'kyr Icon - Ragnar Icon,
xXm0RpH3usXx: Church and Library Doodad Pack,
LordT: Footman Corpse,
MassiveMaster: Fortification Walls,
dansaDisco: Undead Banner,
-=Emergenzy=-: Campaign Walls,
SkriK: Lordaeron Signet,
Ampharos_222: Assailant Spire (Proto-Drake Spire),
Freddyk: Dark Soldier,
TheReaper: Undead Footman,
AndrewOverload519: Forsaken Archer,
Cavman: Dreadguard - Skeletal Peasant,
Edge45: Forsaken Catapult,
Rao Dao Zao: Tosc (Plague Beast),
AnemicRoyalty: Tosc (Plague Beast) - Grand Apothecary,
UgoUgo: Toxic Field,
Tirlititi: Soul Basin,
Power: Dark Harvest,
Marcos DAB: Critical Strike,
Apheraz Lucent: Knight of the Ebon Blade (Darion),
chilla_killa: Argent Banner,
I3lackDeath: Frostmourne,
Stefan.K: Tirion Fordring - Rodrick
~Nightmare: Stop (Aura),
Kuhneghetz: Death Knight on Foot (Koltira Deathweaver) - Barbarian,
JollyD: Horror Soul (Whisper),
Godslayer: Alternate Sacrifice,
Hans Zimmer: Hold the Ice (The Fall of New Avalon),
-Grendel: Diseased One (Sapper),
Fuzzyfury: Geist,
Paladon: Jump Spell,
Tauer: Blackhand, Anduin Lothar
BLazeKraze: Blackhand Icon - Sylvanas Icon (Alt),
PROXY: Crusader,
kangyun: Priestess of the Moon (Lynore) - Phantom Blade, Saidan Dathrohan (Mograine),
zbc: Stoned Ring, Shield Bash
Deathclaw24: Arrow Storm,
ikillforeyou: War Zeppelin,
Daenar7: Runic Skins,
skymarshall: Goblin Tower,
Mephestrial: Gilneas Gunship,
WILL THE ALMIGHTY: Ground Explosion
xXm0RpH3usXx: Pavement
Illidan(Evil)X: Replaceable Banner
Really Slow Motion: Scarlet Victory Theme
Peacegetter: Argent Footman
Dmitry Rommel, Xaran Alamas, Defender of the Crown (Abbendis)
Mr.Goblin: Juggernaught
HerrDave: Questioner (LeCraft) - Man of God (Landgren)
Serbianbeast: Wooden Elevator
L_Lawliet: Dungeon Cliff
LongbowMan/Blizzard: Chapel Banner
stein123/HoS: Scarlet Ram - Scourge Necromancer


This list is still incomplete, as I am only a third of the way through the campaign (though I have tried to anticipate). If I forgot to mention someone (which I may have, since several of my models I borrowed from an earlier project), please let me know and I will update the list.



Previews
Contents

Chasing the Dawn (Campaign)

Reviews
Rufus
Approved. Awesome voice acting, awesome opening cinematic. A well made continuation of the original wc3 campaigns. If you want a more elaborated review, try joining the Grand Review Exchange.
Level 9
Joined
Aug 26, 2017
Messages
166
I just started playing and I have to say that this is the most unique design I've ever seen. Simply by watching the cinematic you are able to tell that a LOT of work went into this project. The scripting alone for the cinematic must have taken weeks of polish. I will follow this project and hopefully see its conclusion.

There are a few things that bother me though.
- The voice acting is good, there is no doubt about it. Abendis' voice actress is talented and even manages to hit a pitch where she actually reminds me of a younger version of her back from WoW. There's one small thing that's bugging me. The recording must have taken in a room that wasn't sound-proofed or the microphone didn't have a philter added. There is an echo each time she speaks, that's the only thing that bugs me but I've grown to ignore it. For example the Scarlet Footman's voice actor from the cinematic didn't have an echo, it was clean; the same can be said to the voice actor that did the Scarlet Crusade's voice (the one that tells you to "More lumber is required" for Humans as an example).
- There is no "reset" or "confirm selected talent" button when you access the talent tree. I wanted to look around the talents and explore to map out what I'd like to skill up, then I accidentally picked something I didn't want and there was no way to get back my spent point.
- The units you get in the beginning of the Campaign that escort Abendis are weak. Not a serious problem, they aren't different from your standard Footman stats-wise and it was a challenge that I enjoyed but I wish the melee units had at least the "Defend" skill against all those undead archers.
- There is a book that drops off an undead when you enter Tirisfal that says that it summons two horses to fight for the summoner. It just summons two unmounted horses that do nothing except explore. I'm not sure if this is known but I decided to mention it just in case.
- When I was exploring the Chapel after you finish the first mission I sometimes ended up clipping through the walls or the benches. It wasn't too severe since I was able to slip out of that situation by stopping and then walking straight till I got "unstuck".

All and all I will continue to play it, hopefully remember to save before I do something that I regret and post a second time should I encounter something that sparks a suggestion in my mind.
The campaign is a must play for those that enjoy a deeper level of scripting and a more immersive game play.
 
Level 3
Joined
Jul 8, 2017
Messages
45
@The_Messenger dude you're being too harsh. The voice acting is commendable. They're amateurs like you and I, not professional voice actors. The campaign is fan-made. They didn't have any funds to record in a real studio, or to purchase better gear so the sound is better.
 
Level 9
Joined
Aug 26, 2017
Messages
166
@Alexandru3090 I was just voicing an opinion, I didn't say it was bad. You don't exactly need professional equipment, a studio or training to voice act. They just needed an environment or room that was a little bit more sound proofed to prevent those echoes from happening.
 
Level 9
Joined
Aug 26, 2017
Messages
166
The scope and size of the project is very big for one person to handle. Unless Elf_Lord had help with the scripting and building.
Real life problems or responsibilities always take priority over a hobby so its safe to say that Elf_Lord has a few personal issues that he needs time to take care of or that he would notify close friends on The Hive regarding his intentions.
I say the project isn't dead unless Elf_Lord says so. All we can do is wait and support the author however we can.
 
Level 3
Joined
Mar 1, 2014
Messages
41
I'm actually on mission 2. After cinematics, voice actings, little things like the plaged boy on mission 1 and after talens and monastery navigation with arrow keys, I'm absolutely mindblown.

I'm sure for the next chapters I'll see good stuff.

Btw, I'm playing on Mythic difficulty and so far so good, but I have to be careful though.

5/5 already with what I've seen.
 
Level 18
Joined
Feb 19, 2009
Messages
799
An absolutely stunning campaign, probably one of the highest quality ones I've played in years. This map is full of features and tricks I've never seen in Warcraft 3 before. I found myself blown away at every major turn.

The presentation is phenomenal here. The cinematics are masterfully crafted and really show off what the World Builder is capable of. The scene where the Paladin has his head chopped off was delightful, heart-breaking, hilarious and impressive on a technical level. How did you pull that off? I can barely make a cinematic of two people talking look good.

Usually, amateur voice acting takes me right out of a creative project - like certain Fallout/Elder Scrolls mods I could name, for example - but everyone did a great job here. Every character felt like they were actually speaking and there was emotion in their voices. While most mods with voice acting make me reach for the mute button, here I found myself listening very closely to make sure I heard every line of dialogue.

The first person segments were especially impressive. I remember mindlessly clicking "yes" when a character proposed a tutorial to me thinking the map would just re-teach me how to play Wacraft 3, hearing something about arrow keys and then grinning like a madman as I stepped around the base. Being able to choose from a variety of different units and powers that I'd be able to play around with before the mission even starts was extremely awesome and added a level of customization that surpasses even the Enhanced Human campaign I loved so much.

The way the story is told is also fantastic. It's all stuff we've already seen/heard in WoW but played out from a different perspective with a few creative liberties thrown in. Like how Abbendis and her army end up having to flee a burning city while being chased by the Scourge, when in canon they peacefully left the city mid-invasion with absolutely no resistance from the Ebon Blade, who figured they were pretty much committing suicide by attack Northrend anyway. This is a welcome plot change since it makes the story more exciting. The Crusade are still corrupt, misguided zealots in this but their worse qualities are toned way down and they're portrayed way more sympathetically, just as people acting desperately in a desperate situation. It's a great take on them when you're using them as protagonists rather than enemies.

The little character moments are what really sell it. Like the moment where Bishop Landgren realizes he's gonna have to leave all the Crusade's holy books and artifacts to be destroyed is an extremely powerful moment and the VA did a great job conveying that moment of vulnerability and regret.

Not everything is sunshine and rainbows though, but given that this is an unfinished demo and production on it is currently on hold, that's to be expected. For example, the movement in the first person segments is really slow and clunky. The MC has a bad habit of tilting to the side while trying to walk forward like me after half a shot glass of Bacardi. NPCs also have a bad habit of blocking your way either forcing you to go around them or trying to phase through them like a ghost. The menus are also really clunky and awkward, with you only having one key to navigate them and having to press the down arrow to select. Also, being able to see right through a wall when you're cool close to it and turning is really awkward. Understandably, these are limitations of the WC3 engine and not an actual design flaw on your part. WC3 wasn't designed for fluid movement with arrow keys or interior camera controls.

Problems that can be attributed to human error are more little things, like in the mission where you battle the Forsaken for resources, you can fail by not capturing the various gold mines fast enough. Abbendis subtly warns the player that they can't focus too much on taking territory and you need to turn your attention to getting gold, and you have a timer showing you how much gold is left. But the fact that the mission becomes essentially unwinnable at one point but you don't get a game over is a real kick in the balls. Also, I had no probably with the last mission except for the stupid death knights who chase you and can wipe your whole party with a sneeze. Every other part was easy for me, but I ended up having to cheese that part by putting in whosyourdaddy and slaughtering them all before turning cheats off and continuing. But I guess that's really just a lack of skill thing on my part. You're also subtly warned that you won't have time to stand around and do nothing and you'll have to move your ass. This mod is really good at merging gameplay and story, but it always seems to bite me in the ass.

As an aside, the hub mission where you are a bronze dragon floating around in a time-warp choosing different portals while an invasion around you is frozen in time is a very creative way to allow the player to replay missions while keeping the mechanics intact. The only real problem I have is that the frozen units have a bad habit of glitching up. But that's more funny than serious.

The techtree stuff isn't that interesting to me for the most part. It functions exactly as well as it needs to do and does everything right. The real kicker is being able to customize your units before the map even begins and having tons of different options for nearly every member of your loadout. Of course, once you find a unit you're really comfortable using you probably won't get too excited about the other options. Still, it's a very cool mechanic that makes the map stand out by doing something very unique and creative.

If this were an ordinary campaign where you play a series of maps with a custom race with a few simple cinematics inbetween, I'd give it a modest 7/10 and upgrade it to an 8/10 once the rest of the maps come out. However, the gorgeous presentation, expert technical/triggering skills, masterful cinematics and unique and fun gameplay gimmicks make this mod way more enjoyable. Combine that with the badass story, setting and the awesome faction just about everoyne and their dog loves now and you've got a recipe for a mod I won't be forgetting anytime soon.

As a fan project with voice acting that follows an antagonistic character, this beats the hell out of Hunt Down The Freeman. That might not sound like much of a compliment but given that HDTF is being sold for $20 on Steam like it's an actual game and this is a free addon for WC3, it's extremely high praise.

10/10. I'd give it a 9/10 because of the flaws but I enjoyed everything else so much I found myself unwilling to lower the score. You've done a great job and I'd love to see more in the future!
 
Level 4
Joined
Apr 1, 2018
Messages
72
What kind of model did you use for abbendis i tried viewing the resources and model section but i can't find it and really cool compaign i never seen a complete scarlet crusade.
 
Level 1
Joined
Jul 6, 2016
Messages
9
I'm having trouble getting the new skills from the talents I choose in the first person mode camp. Do I have to do anything other to acquire new skills?
 
Level 10
Joined
Feb 21, 2015
Messages
363
I'm having trouble getting the new skills from the talents I choose in the first person mode camp. Do I have to do anything other to acquire new skills?
What's the point? The campaign is Demo and it might never be continued considering how busy the creator is. I would say that you don't be worried about this and just finish the available chapters and have fun.
 
Level 3
Joined
Aug 24, 2015
Messages
27
So I just beat Araj the Summoner after spending like 30 minutes leashing out troops a little bit at a time on the hardest difficulty--SUPER fun. However, when Araj died the second time he dropped two items that seem to do the exact same thing-Phylactery of the Summoner, which has a description and the 'Cursed' thing, and a Strange Urn, which has no description and no 'Cursed' indicator. However I just let Abbendis die two times in a row to test, and both items resurrect her--essentially giving me two reincarnations. This seems like it was not intended, so I figured it best to report this!

Edit: I also cannot drop the Strange Urn, even though it doesn't have the 'Cursed' indicator.
 
Last edited:
Level 1
Joined
Jul 6, 2016
Messages
9
What's the point? The campaign is Demo and it might never be continued considering how busy the creator is. I would say that you don't be worried about this and just finish the available chapters and have fun.

1. Reporting a probable bug
2. The hero feels lackluster with just the two basic skills. It is one of the two coolest features of the game to be able to select talents and skills, and it's just sad that probably one of the latest patches broke that. Of course the game is still awesome.
 
Level 2
Joined
Jul 17, 2018
Messages
6
thank you for this campaign. i think it is even beter than Blizzard campaigns it self. i was near to cry in chapter 5th. it was raining blood.
 
Level 2
Joined
Jan 2, 2015
Messages
14
Great campaign! I thought I'd post a couple tips for the harder parts of the campaign (Tested on mythic difficulty) for those having trouble:

Mission 4

Destroy orange's town hall with the 'Attack ground' command using artillery, so you can build your own and mine from it. Then build 6 columns of 2 towers in front of your town hall. Do the same thing for your main town hall. Make sure each tower has at least 1 outrider inside. I tested the DPS of 4 towers with 1 unit inside vs 1 tower with 4 units, and the former had a much higher DPS. Focus down the necromancers with the towers first. Use your heroes to destroy meat wagons when they're attacking the towers.


40102949_642854952781432_5905147932520218624_n.png



Mission 5

This one is a tip for how to beat the 3 death knights. Run both heroes to the harbor, the allied units in the harbor never die, so they can take out the death knights for you. Hide the other units where Keleseth spawned so they're not in the death knights path.


40056696_2066410706744326_744028751033008128_n.png

 
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Level 5
Joined
Aug 31, 2018
Messages
64
I'm totally excited because I heard only good from this.
It's also fitting that I am planning to play on Gamer's District WotLK Server which is coming out the 29th September, 2018.
I will keep this post updated.


Chapter 1:
3 units are low health -> The Priest heals every unit once and turn to another low health unit till everyone is full hp. I like that mechanic. I play on mythic difficulty and it's hard to conquer western plaguelands. I have most of my troops dead and this gives me an immersive feeling. Also the child dying and becoming a zombie was a nice detail. I killed the 5 Necromancer and it was fun doing it. I take my time and send my units to hearthglen, when they are at red hp. The ego pov in the monastery was amazing.

Chapter 2:
I love the opening sequence. This is already the best warcraft-like story telling I've ever played, even better than the dwarf campaign! The voice actor are doing an amazing job.
 
Last edited:
Level 5
Joined
May 23, 2015
Messages
142
Hello, i just want to say that i love your work and hope for more Episodes to come out.
I spotted a bug that in the first Chapter Abbendis didnt appear i dont know if its known.

Im a german Let's Player and did enjoy the Game and just wanted to share that :D
Let's Play-Warcraft 3 Chasing the Dawn - YouTube

Greetings, Marlornen.
It is a very annoying bug, it is related to the new save mode the maker made, when you finish the game and start again Abbendis does not apear, you got erase the cache or something from your computer. Forgot how you do it.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,708
It is a very annoying bug, it is related to the new save mode the maker made, when you finish the game and start again Abbendis does not apear, you got erase the cache or something from your computer. Forgot how you do it.
@Kam where is the cache saved now? I cannot find the Saves folder for some reason. It was usually there...

EDIT:
OK, it's not in the Documents/My Documents folder anymore. It's in a folder called Saved Games which is parallel to My Documents or Documents. So we have: Saved Games/Warcraft III/Profile
 
Level 5
Joined
May 23, 2015
Messages
142
So after playing War in the Plaguelands 24 players I'm back in Crusader vibe, so anyone know when the second part is coming, or if the maker is even working on it?!

If not if anyone would take over, or make something simillar, I really will not miss the skill upgrade system implemented here, so for new maker getting rid of it would be a blessing, still more Scarlet Crusade stuff is a must.

Any news???
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,708
  1. -most units freeze animation at some point in the introductory scene.
  2. -ha, he had a drink right before the last fight.
  3. -no subtitles for the non-character on the field voices?
  4. -no spell menu (too chose from; see info about abilities)?
  5. -Abbendis' legs almost don't move when trying to get out of the church.
  6. -terrain is rather flat.
  7. -spells have no level (title description).
  8. -a child turning into a bigger zombie than the child's body. I thought I could at least kill him for relief.
  9. -Disease Cloud frequency makes for a longsome gameplay.
  10. -when engaging the necromancer and the Graveyard near him, two skeletons and an abomination from the south between two spirit towers come to the necromancer's aid.
  11. -Abbendis damages units before even hitting them (animation?).
  12. -farm animals seem to be healthy.
  13. -oh, an undefiled health fountain.
  14. -well, on Normal I killed Araj before getting past the Forsaken post and got two Urns, one is called a phylactery though. There was also a flashback of Arthas and Uther. I don't see it serving any purpose since Arthas is not technically dead, so as to see his and the others' ghosts like that. Anyways, if you don't pay attention you can miss the scene because there's no camera lock on it. Arthas went south near the entrance to Araj after a while and talked with his back to Uther. So, I guess, this quest is for later after all.
  15. -like, what strength to destroy an iron gate with one sword hit.
  16. -the locket could've had its own custom icon.
  17. -if you're patient enough, you can do quite some damage to the Forsaken base before finishing the first objective. You can liberate the mine south of the monastery easily.
  18. -fighting horses!? Actually what's their purpose? They don't even have an attack. There's no mount ability either so...
  19. -how much regeneration does the locket give?
  20. -something is silencing the priests in the Forsaken base south of the monastery.
  21. -if you destroy the blue mining base (before reaching the monastery), the blue AI starts to attack with the Dark Ranger hero and units... ah wait, that was supposed to happen when you reached a region near the cathedral.
  22. -that was it!? No Forsaken fighting? What about the purple undead!? All that map space wasted...
  23. -if you run to the northwest where some few undead units are, the main quest completes by itself after a while.

  1. -why no back and forth way through the talent tree and unit selector?
  2. -if you don't save after the second chapter loads, trying to play from the so called continue campaign leaves you without a/the talent point. You have to finish the first map again. Also, chapter 2 doesn't become visible.
  3. -avoid playing music through the sound channel.
  4. -Soldiers didn't get the Critical Strike based spell (the one in the middle in the skill tree). Why be able to choose it beforehand then?
  5. -I wasn't asked for a difficulty choice in this level. In the game's gameplay options it says Easy as opposed to Normal like in the previous chapter.
  6. -a Marksman attack farther than a tower!?
  7. -so the Banshee Spire or whatchamacallit can silence and charm? And I was trying to kill the banshees quick not to start possession.
  8. -a lot of Forsaken Town Halls with workers sitting around. And when destroying these, you get scrolls of protection instead of resources...
  9. -this chapter is a gamble. If you don't hurry to defeat the blues before they deplete their mine, you might not have enough gold to win, that, assuming you don't lose too many units and have to retrain. Past no upkeep is not an option. Then you have to painfully wait for the mining process because building an Enclave costs.
  10. -you have to just micro your way fast into the undead base and hope to win with few units because training means losing gold and with that having your units turned to their side.
  11. -Garrison says a Peon has to be targeted.
  12. -not sure how the Forsaken built their hall near that mine as I can't place an Enclave due to main building-mine distance restrictions.
  13. -I was off with 2000 gold or so. So, probably I should've built no new buildings, trained no units, researched nothing. I mean you're pretty much forced to play with the Pillage footmen.
  14. -Abbendis alone guarding the horses!? The undead got scared?

  1. -just chose Devotion Aura and told me that I've already chosen it but the animation showed otherwise.
  2. -no troop interaction. That would have made more immersion, getting to know how the troops feel and stuff.
  3. -you can see the underparts of units coming into the fort as if there's no ground on which they walk.
  4. -Divine Protection=Anti-Magic Shield.
  5. -Soldiers still don't have their second spell choice. Also it gave me the Outrider and I chose the one with Ensnare.
  6. -no neutral hostile camps in this campaign?
  7. -so, why even be able to build an Enclave if you can't near mines? Just for the techtree?

  1. -oh, so there is some character interaction. But Jordan's lines are Paladin recycled material and don't really serve any purpose. Same with other units.
  2. -the torturer has no portrait in the transmission.
  3. -Landgren's blessing don't mention how much; moderate is vague.
  4. -so, Arthas Ner'zhul started the invasion?
  5. -because there are more than 100 (possibly) units in the same unit group or under the same player, they stagger and don't move fluently (intro).
  6. -Landgren's voice is rather young.
  7. -the ballistae up top, don't even turn when shooting. Because they are buildings instead of units, Stonemasons try to repair them and circle around the doodad tower helplessly.
  8. -Landgren was looking somewhere else than where the camera view (Brigitte) was.

  1. -I get a talent already learned error and then when trying something else it says it can't be chosen or something.
  2. -there's no more glowing yellow where the next mission should start anymore.
  3. -where are Renault, Whitemane and whoever else? I mean, it was a major Scarlet Crusade fort they were supposed to protect it, no?
  4. -music through sound channel again and it starts again after you turn the sound off and on.
  5. -well Purge is still Purge, no need to change the icon too.
  6. -Darion is too enthusiastic as if they are conquering the final stages of the world.
  7. -Torturer LeCraft doesn't have a portrait or it's broken. You could request somebody to make one/fix it here: Requests
  8. -10 HP is Greater Heal? Isn't it the same if not lower than the Priest's?
  9. -no item for killing Keseth or whatshisname.
  10. -you can't get to the orange units to the east (of undead elves) because of invisible pathing blockers.
  11. -holy water could have its own icon.
  12. -the Flesh Golem is rabid; it even attacks the necromancers that made it, actually specifically them before anything else. But soon afterwards, a couple of Death Knights with troops came...
  13. -so, I feel it's a waste of map space to just not explore it because you are chased by those death knights all of a sudden. Tried fighting them but oh boy.
  14. -the ending cannot be skipped.
  15. -Abbendis' head remained facing backwards from the ship when I started the cinematic scene again after load.
  16. -the distance between the Lich King and that paladin was way too big for the sword to have gotten near the paladin's head.
  17. -the campaign ends kind of abruptly.

  1. -Dark Presence increases by how much?
  2. -Ghost Walk, how much bonus damage?
  3. -the map lags for some reason. It stopped after Varimathras' first death. I don't think it's related. Started again. Disappeared again.
  4. -the enemy heroes attack shortly after you get the announcement about the keys. They both attack quickly one after the other.
  5. -Black Gaze has Feedback's icon and Protection of the Highborne has Magic Sentry's. Plague's is Corrosive Breath's.
  6. -Varimatrhas doesn't repair or train troops? OK, he started training at least.
  7. -no Cannibalism?
  8. -Sylvanas' ultiamte=Locust Swarm.
  9. -Ion Cannon? And it basically decimates Varimathras' base in a minute or two.
  10. -Draught of Living Dead=Death Coil and has the icon of Acid Bomb.
  11. -shouldn't you get a hint where the summoning circles would be so you won't crazily go everywhere? Or is it so to make Sylvanas' Wind Walk useful?
  12. -instead of occupying inventory space with keys you could have made them variables.
  13. -anyways, this feels like a good map, Warcraft and stuff, less linearity, stuff to do, neutral hostiles and such.
  14. -"you march blindly to your death" and got out of the picture and then nothing happened, the camera just slowly rotated on the position where Sally was. At least, the scene can be skipped.
  15. -shouldn't the optional quest finish after getting the two keys?
  16. -Rothhide Token looks like an Undead upgrade.
  17. -Whitemane's troops only attacked once after getting the keys; they teleported where the brown towers were to the sides of the entrance, to its south. Actually, I think they want Sally in there too, they clutter near the barrier gate.
  18. -there was a short game pause for some reason.
  19. -where's the key to Salem's chest?
  20. -Apothecary's have too much healing potential, two spells.
  21. -the red troops don't upgrade (armour, weapons etc.).
  22. -invisible fireball shooting something!?
  23. -I think this is the best level of the campaign.

It has nice gameplay systems, voice acting, but the gameplay itself isn't refined. The first two chapters are pretty classic with the second being luck based if you don't choose a certain type of unit for it and even then, a higher difficulty might still make it a gamble.
There could have been more character development, Abbendis' relation with others not mostly the character monologuing.
The better levels in term of creativity, are a bit hastily finished in that there's not that much to do there and especially the finale which should have been the best, it's a rush that makes the player lose content.
Long story short: it needs polish. It also has some annoying bugs, not game breaking though.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,708
How do you get the Slyvanas chapter at the end?
The Forsaken mission has to be unlocked by killing Dark Ranger Areiel in Mission 5, which can only be done on Heroic difficulty or higher. She spawns in one of five locations across the map. I recommend hunting for her before getting Landgren, as Landgren is what triggers Mograine, Rivendare, and Thorval to enter the arena. You can unlock the Forsaken mission even in Replay mode, so if you're really struggling, you can replay it multiple times and wait for her to spawn in a location you know you can get her.
Or you could just cheat like me and make it visible with the Campaign Editor.
 
Level 12
Joined
Feb 5, 2008
Messages
228
Hey, all! It's been awhile. I had been holding out on releasing patch fixes in the hopes of putting them out with the Part II release, but clearly Part II has been a long time in coming and still has quite a bit of time to go (if it gets released at all). So I've gone ahead and released all the fixes in this patch. Hopefully this makes the campaign a more enjoyable experience for new and returning players alike! I will note that I will likely not be monitoring this thread with any consistency until such a time comes that Part II will be released. I have a Discord created for Chasing the Dawn which can be found here (Join the Chasing the Dawn Discord Server!) which I am more likely to notice posts on. I have also begun migrating Chasing the Dawn content to this YouTube channel (Chasing the Dawn). I cannot promise quick releases or responses to things, but I am much more active on these platforms than the Hive these days.

Now, for Part II - that fabled topic. I have been overwhelmed with real life work and other hobbies for some time now and have not been able to consistently devote time to this project, which is why it has taken so long without any notable updates. I still cannot promise any updates because work remains overwhelming, but I still have plans for this project and continue to work on it when I have time. I have the primary campaign, side missions, and a full Warbringers-style cinematic in the works. Previews for some of this content will be shown on the platforms listed above.

And then we have the proper bad news: the length of time that has elapsed between the first release and me trying to work on it has resulted in the voice actress for Abbendis no longer being available to work on the project. I will continue to reach out to her and, should she continue to prove unresponsive, I will seek a replacement. The rest of my voice cast remains involved in the project.
 
Level 3
Joined
Jul 24, 2018
Messages
34
Hey, all! It's been awhile. I had been holding out on releasing patch fixes in the hopes of putting them out with the Part II release, but clearly Part II has been a long time in coming and still has quite a bit of time to go (if it gets released at all). So I've gone ahead and released all the fixes in this patch. Hopefully this makes the campaign a more enjoyable experience for new and returning players alike! I will note that I will likely not be monitoring this thread with any consistency until such a time comes that Part II will be released. I have a Discord created for Chasing the Dawn which can be found here (Join the Chasing the Dawn Discord Server!) which I am more likely to notice posts on. I have also begun migrating Chasing the Dawn content to this YouTube channel (Chasing the Dawn). I cannot promise quick releases or responses to things, but I am much more active on these platforms than the Hive these days.

Now, for Part II - that fabled topic. I have been overwhelmed with real life work and other hobbies for some time now and have not been able to consistently devote time to this project, which is why it has taken so long without any notable updates. I still cannot promise any updates because work remains overwhelming, but I still have plans for this project and continue to work on it when I have time. I have the primary campaign, side missions, and a full Warbringers-style cinematic in the works. Previews for some of this content will be shown on the platforms listed above.

And then we have the proper bad news: the length of time that has elapsed between the first release and me trying to work on it has resulted in the voice actress for Abbendis no longer being available to work on the project. I will continue to reach out to her and, should she continue to prove unresponsive, I will seek a replacement. The rest of my voice cast remains involved in the project.
When this the release. And also who to get the Slyvanas Chapter you need a Harder difficulty to do that or you do on normal? Just asking.
 
Level 3
Joined
Nov 25, 2018
Messages
17
Hey. Can someone help me i think im doing it wrong with the campaign i only played Abbendis missions and last one where we escape new avalon but as i can see i think that you can play forsaken or vrykul and you can go to northrend to face the true king is its seen in the trailer can you please tell me what am i doing wrong ? please contact me on discord if you know what ive done wrong XenoMorphing#7855
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,708
i can see i think that you can play forsaken or vrykul and you can go to northrend to face the true king is its seen in the trailer can you please tell me what am i doing wrong ?
The Forsaken mission has to be unlocked by killing Dark Ranger Areiel in Mission 5, which can only be done on Heroic difficulty or higher. She spawns in one of five locations across the map. I recommend hunting for her before getting Landgren, as Landgren is what triggers Mograine, Rivendare, and Thorval to enter the arena. You can unlock the Forsaken mission even in Replay mode, so if you're really struggling, you can replay it multiple times and wait for her to spawn in a location you know you can get her.
 
Level 3
Joined
Nov 25, 2018
Messages
17
oh i did encounter her but i didnt kill her because of that necrolord so op lol and yes i play on heroic but hey thanks a lot for helping


Edit : I have been trying for 30 mins i used iseedeadpeople to know where she's at she's located in left bottom corner of the map where we start the mission i dont know how to get to here i searched and waited to know if she would spawn she didnt and i restarted like 5 times without it working what do you suggest ?
 

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Level 3
Joined
Jan 21, 2012
Messages
45
Such a promising campaign with a few issues.

Had a few times where side quests could not trigger properly like for the second mission. I could never get it to trigger and have no clue what it was about.

Also for the secret sylvanas mission I could not trigger the side quest and I never figured out what the salems chest key did since I could not find the chest!

The biggest issue though is when you are done with a mission and you move around first person. This doesn't really improve the game and is a hassle, the camera moves around like crazy when you move even on step. It is pretty darn annoying, I rather just have this in be in regular warcraft view. I guess its supposed to be cool or different but it ends up being a hassle especially with a bad camera.

Overall I rate it a 4/5. Some glitches and the camera in first person view (shakes every step I take) make the game worse. Would be a 4.5 if these issues were fixed.

Oh there was also a glitch when you restart a level you lose your talent point :(
 
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