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Charge and Pathing blockers.

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Defskull told me how to stop charge for example
If terrain at some point is not walkeleable then turn of charge, but if there is pathing bloockers it will not work. Caster will just go over them. This work for doodads named structures. Should I use some other condition fofr then or to change somehow pathing blockers?
Currently I am doing something like pick doodads and if in picked doodads there is and pathing blockers I stop charge.
 
Level 12
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Mar 24, 2011
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I am prety sure you can't detect doodads. I had the same issue and I changed all my doodads (which were needed) with destructibles.

1st - You can change all doodads with destructibles (good for a small number of doodads)
2nd - You can make regions around all the destructibles and when a charging unit enters, finish the charge
 
Level 20
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Jul 14, 2011
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What's the condition you're using to stop the charge?

Should be
Boolean: (Terrain pathing at (Center of (Playable map area)) of type Walkability is off) Equal to True
 
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