- Joined
- Mar 22, 2012
- Messages
- 1,551
Defskull told me how to stop charge for example
If terrain at some point is not walkeleable then turn of charge, but if there is pathing bloockers it will not work. Caster will just go over them. This work for doodads named structures. Should I use some other condition fofr then or to change somehow pathing blockers?
Currently I am doing something like pick doodads and if in picked doodads there is and pathing blockers I stop charge.
If terrain at some point is not walkeleable then turn of charge, but if there is pathing bloockers it will not work. Caster will just go over them. This work for doodads named structures. Should I use some other condition fofr then or to change somehow pathing blockers?
Currently I am doing something like pick doodads and if in picked doodads there is and pathing blockers I stop charge.