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Channel & Other Abilities

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Level 3
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Sep 20, 2007
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Is anyone here knows about channel spell? And what functions is that ability has?
And i have more question about abilities.
How can i make these skills?
1. Omnislash (yunero, Dota)
2. Plague & Soul Rip (Undying, dota)
3. Chaining abilities like voljin's stun, Chain frost, echo slam, etc.
4. Area stun
Anyway, thank you...
 
Level 40
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Is anyone here knows about channel spell? And what functions is that ability has?
For basically any triggered ability, it can be used. (Excluding passives, of course)

And not everyone plays DotA.

As for #4, War Stomp? Also, maybe try to make some original spells instead of copying another map? (It's funny that I'm saying that about DotA, I must say >_>)
 
Level 29
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Oh please not more spells from dota... anywya, in case you do want help, maybe you can explain what you want ? I for one don't know whats Omnislash (or any other DotA spell).

Now concerning DotA spells, I think there is a DotA spell pack somewhere.

Concerning Omnislash - it was already discussed in the Spells & Systmes forum 2 times I think.

[edit] w00t im second ? lol
 
Level 4
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Channel basically just lets you cast a spell for a certain amount of time, think blizzard, the caster would be channeling the blizzard on an area for a certain amount of time.

I believe there is a tutorial for doing Omnislash either here or on wc3campaigns.net and it's in GUI I remember even though it seems more like a jass spell. and probably should be for multi-instance-ability. Instead of using globals for that.

I would also check out Vexorians Spell Factory for alot of the spells you want. that's on Wc3Campaigns.net
 
Level 11
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Follow through time is not channeling. You can order your unit to stop channeling spells, they can be stunned, etc. When you have follow through time, your unit is frozen in place for the duration of the follow through time. You cannot order it to do ANYTHING, nor does stun or nething else (except death) stop your unit from sitting there like an idiot.
 
Follow through time is not channeling. You can order your unit to stop channeling spells, they can be stunned, etc. When you have follow through time, your unit is frozen in place for the duration of the follow through time. You cannot order it to do ANYTHING, nor does stun or nething else (except death) stop your unit from sitting there like an idiot.

Try setting Data - Disable Other Abilities to False in the Channel ability.
 
Level 3
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Thank you everyone.
I know not everyone plays dota. But i don't know how to describe the skill that i meant. And i really2 want to make, combine or modify those skills, so please forgive me 4 the problems..

Now concerning DotA spells, I think there is a DotA spell pack somewhere.
Can anyone tell me please?

BTW, i have some questions again.
Is there any AoE ability that similar to "channel"? Where i can modify it as i desire, and using AoE cursor. Can i use channel to? And is global options on channel spell will affect all targets on the map? And what is the use of the invisible spell (invisible on the skill slots.)? That is one of the channel options, right?

And btw, do anyone knows how can i use morph (Tinker, Neutral heroes) properly? Iwan it done without animation & tinker will transform into other units(ex: Human-Archmage). Why my skill always not works?
 
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TKF

TKF

Level 19
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I do actually try to avoid usage of cloning the channel spell, because AI controlled computers doesn't channel based abilities by default. Otherwise it's the last resort for me.

But it's a very good basis to use channel ability create trigger bases spells.
 
Level 19
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I like DotA AI versions (bashing bots is funny while you can give them noob heroes)
For Area Stun (I think you mean Tormented Soul's and Slayer's abilities): You take swarm rockets, make missle speed 99999999 (0 doesnt work in some abilities etc), Number of missles to 1, Modify Area-damage-duration as you want

others are triggered and Im too lazy to explain
 
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