• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

'Channel' Ability Help

Status
Not open for further replies.
Level 6
Joined
Aug 15, 2007
Messages
209
I am making a map that uses Channel abilities to activate and deactivate actions to a unit. The problem is, although I made it's duration 0, the ability is highlighted, as if it's casting the ability. This also disables me from casting the inverse ability, which disable the actions. I don't think the actual actions in the trigger affect this, but I really have no idea. Help, plz o_o.

JUST KIDDING I GOT IT FIGURED OUT!
 
Last edited:
Level 6
Joined
Aug 15, 2007
Messages
209
raft, that only applies when their is something to have a duration. Since channel spells are literally open palettes to do whatever you want with them, the 0 duration will only be infinite if you make it do something. In this case, it was only to have the spell cast, the spell itself has no effects. Thanks all.
 
Status
Not open for further replies.
Top