Changing File Path of Custom Models

Level 8
Joined
Apr 14, 2020
Messages
58
When I'm in the asset manager (which I guess is the new import manager?) I can't double-click or right click and modify file properties of .blp files to change them to the correct path for the corresponding models.

Has anyone had this issue and know a fix?
 
Level 2
Joined
Mar 6, 2022
Messages
10
Is there a way to edit files at once? or a method that is a bit faster?
I have over 100 BTNs files in my asset manager rn and editing each one will take extensive amounts of time considering the lag every time you edit 1.
 

deepstrasz

Map Reviewer
Level 63
Joined
Jun 4, 2009
Messages
17,594
Is there a way to edit files at once? or a method that is a bit faster?
I have over 100 BTNs files in my asset manager rn and editing each one will take extensive amounts of time considering the lag every time you edit 1.
Try saving the map as a folder and then either put the desired BTNs in a subfolder as their paths or just rename them with some fast multi renaming software.
 
Level 2
Joined
Mar 6, 2022
Messages
10
Try saving the map as a folder and then either put the desired BTNs in a subfolder as their paths or just rename them with some fast multi renaming software.
This method does not work on Campaign files and the other methods don't meet my requirements while some have drawbacks that I would avoid for now (such as not being able to see the imported btns disbtns etc. after editing)
 

deepstrasz

Map Reviewer
Level 63
Joined
Jun 4, 2009
Messages
17,594
This method does not work on Campaign files and the other methods don't meet my requirements while some have drawbacks that I would avoid for now (such as not being able to see the imported btns disbtns etc. after editing)
Save each map as a folder and then import them back in the campaign file after you put the desired paths.
 
Top