- Joined
- Jun 1, 2009
- Messages
- 125
Hi!
I need to change the unit's projectiles scale in-game.
When I change the unit scale in World Editor - everything is fine, its projectiles become bigger as intended.
But the in-game trigger changes only unit size, but his projectiles size remains intact:
But maybe there is a more… elegant way to achieve that?
Thanks!
I need to change the unit's projectiles scale in-game.
When I change the unit scale in World Editor - everything is fine, its projectiles become bigger as intended.
But the in-game trigger changes only unit size, but his projectiles size remains intact:
-
Set VariableSet TempReal[7] = (Real((100 + (20 x TEI_INI))))
-
Animation - Change BOSS_DummyAdd[4]'s size to (TempReal[7]%, TempReal[7]%, TempReal[7]%) of its original size
But maybe there is a more… elegant way to achieve that?
Thanks!