- Joined
- May 11, 2010
- Messages
- 278
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Break Loop
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Events
- Time - Every 0.10 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in ZoshiBreakGroup and do (Actions)
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Loop - Actions
- Set TempReal = (Load (Key BreakDuration) of (Key (Picked unit)) from AbilityTable)
- Game - Display to (All players) the text: ((Name of (Picked unit)) + ( has got + ((String(TempReal)) + remaining.)))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- TempReal Greater than 0.00
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Then - Actions
- Hashtable - Save (TempReal - 0.10) as (Key BreakDuration) of (Key (Picked unit)) in AbilityTable
- Else - Actions
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If - Conditions
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Loop - Actions
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Unit Group - Pick every unit in ZoshiBreakGroup and do (Actions)
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Events
Whaaaaa....?