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Change the second worker icons to skeleton ones

Level 12
Joined
Aug 3, 2021
Messages
454
Hello its Pekisa7. I've got a question. I selected my skeleton workers to stop chopping trees and icon of acolyte has apeared in the left corner of the screen and my acolytes are already working on gold. How do I change that the acolyte icon shows the skeleton worker icon for the skeleton workers who are not chopping wood. Best regards from Pekisa7. Here is the picture if you don't know what i am reffering to:
WC3ScrnShot_122925_131937_02.png
 
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Hmm everything that you classify as "worker" will use this icon so you could remove the worker class for acolytes but I don't know if they can harvest resources correctly without it

View attachment 565913
And AI will treat them a bit differently I believe.
Like if you give the Male Villager, who is not a Worker, the Repair ability and he begins repairing a building while an enemy AI is attacking your base, the AI will not focus him down like they do with Peasants and Peon type units.

I've never tested if they build buildings though, when using an AI script.
 
I imagine you can modify it using BlzFrameSetTexture(), you just need to find the proper frame name and ensure that it exists first.
1767032497545.png

^ IdleWorkerFace looks correct.
 
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