- Joined
- Jul 10, 2011
- Messages
- 562
hey all
now ive got a challenge request for you ;D
the following 2 spells i requested at Mr_Bean987's Spell Workshop but the complicated math needed he wasnt able to make it so i request it here and hope someone is able and willing to make them
here the spells :
picture to explain the s-shapes :
thanks for everyone whos is at least trying to make them
thanks in advance
greetz clapto
now ive got a challenge request for you ;D
the following 2 spells i requested at Mr_Bean987's Spell Workshop but the complicated math needed he wasnt able to make it so i request it here and hope someone is able and willing to make them
here the spells :
- Spell Name: Wolf Spirits
- Coded In: vJASS
- Levels: 10
- Target Type: unit
- Cast Type: active
- Detailed Description: from the raging shapeshifter (wolf form) 2 spirit wolves (using units\creeps\WhiteWolf\WhiteWolf.mdl with 35% transparency) rush in an waving arc (one right way moving in something like an S-shape and one left way in an mirror-inverted S-shape (means they hit the target from the sides); these S-shapes should be irregular if possible but the spirit wolves should hit the target at the same time) towards the targeted unit. When reaching it the spirit wolves disappear (using Abilities\Weapons\Bolt\BoltImpact.mdl) dealing 2 times AGI damage to the target. every enemy hit on the way get knocked back dealing 0.1 x AGI x abilitylevel damage.
- Cooldown: 300
- Mana Cost: 500
picture to explain the s-shapes :
- Spell Name: Nightmare Swords
- Coded In: vJASS
- Levels: 10
- Target Type: instant
- Cast Type: active
- Detailed Description: When the spell is casted 12 nightmare swords 'jump' out of the caster to points in regular distance between each other with offset of 400. when the swords meet their destination points they start moving in circles like you can see in this spell. When a sword hits an enemy it drags the enemy with it. after 10 spins of the swords they move straight forward instead of continue circling(means they move to their destination point in the last circle round but instead of continue circling they move forward shortly before they finish the last circle ; if you dont get what i mean i can make a picture^^ or just think of a 6). after 200 range from the point from where they left the circle they disappear releasing the enemy they dragged with (if they have one dragged) dealing 0.2 x STR x abilitylevel damage and with a 25% chance applying a buff for 5 seconds dealing 0.1 x STR damage per second.
- Cooldown: 300
- Mana Cost: 500
thanks for everyone whos is at least trying to make them
thanks in advance
greetz clapto
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