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((Triggering unit) has buff someBuff) Equal to True
Chain Heal

Events


Map initialization

Conditions


((Matching unit) has buff Chain Heal ) Equal to True

Actions


Unit - Create 1 Dummyunit for Player 1 (Red) at (Position of (Target unit of ability being cast)) facing Default building facing degrees


Unit - Add Rejuv to (Last created unit)


Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Rejuvenation (Target unit of ability being cast)


Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Nice Trigger !?
It is not MUI and it leaks. You guys wanna see some nice triggers, check out the chain spells I made for the contest.
If you change my code, you will have that reju thing in your unit in no time.
But You have to use my code.
Still, GW, you can do way better then that =)

Link Abilitys per example.
for instance, as is, your dummy's are being spawned at random spots. If I weren't currently in a battleships game, I'd show a screenie to show what I mean. it looks more like each unit being healed is being healed by a nearby could, not a smooth 'chain' from the caster to the final unit being healed. Plus you would have to check for not only the last unit healed, but any other units already healed by the ability (assuming the original does not heal units more than once) or check that the unit was injured (as I previously mentioned).
