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Centaur Flamecaller

Centaur Flamecaller

Centaurs follow a shamanistic faith, but their brand of shamanism differs much from that of the Horde's. Centaurs invoke blood rituals and call upon violent, unstable spirits in order to destroy their enemies, whether centaur or orc. Although most centaur shamans prefer to invoke the Spirits of Wind, enslaving and hurting them to awaken the darkest and most violent part of their existence to call upon monsoons and lighting storms, some among their ranks believe that the Spirits of Fire are the supreme weapons of destruction. The most powerful among those practitioners are named Flamecallers, for it is within their abilities to call upon the spirits of fire to incinerate anything that stands in their path. The Flamecallers are feared among their Tauren enemies, for they(perhaps not so foolishly) believe that a union of the warring Centaur tribes, and consequently, the union and cooperation of all currently existing Flamecallers would bring upon the fiery end of the world, as the earth will sunder and quake at their power and all shall feel the fiery wrath of the Spirits of Fire.

Here is an amazing icon made for this model by -Grendel. Please use it if you use the model!


I made this for a challenge between me and PROXY. The particles are screwed up in Magos, so I definitely suggest viewing them in-game.
Also, please give me some credit if you use this model in your map!

Keywords:
Centaur, Flame, Caller, Fire, Mage, Wizard, Magician, Caster, Summoner, Hero, Claw, Elemental, Spirit, Tribe, Tribal, Horse, Man, Hooves, Chains, Chain, Horseman.
Previews
Contents

Centaur Flamecaller (Model)

Centaur Flamecaller Portrait (Model)

Reviews
23:32, 9th Oct 2012 Kwaliti: Expect the challenge review in a couple of days. EDIT: Review incoming tomorrow. Make sure you spam my PM inbox to review it. EDIT 2: http://www.hiveworkshop.com/forums/2240418-post60.html -Grendel: okay...

Moderator

M

Moderator

23:32, 9th Oct 2012
Kwaliti:

Expect the challenge review in a couple of days.

EDIT: Review incoming tomorrow. Make sure you spam my PM inbox to review it.

EDIT 2: http://www.hiveworkshop.com/forums/2240418-post60.html
-Grendel:

okay, the good points:
~the idea is great, a mage-type unit for the centaur.
~the textures used are brilliant. the centaur body and the orc warlord horse just goes well together. the dragonspawn textures compliment well with the rest of the model.
~face is just awesome. neat use of the skeleton's skull texture for the mouth. i like the chains used as blindfold too.
~the chosen animations fit very well.
~i like how you used the textures for the skulls at his back. i mean, its not the usual skeleton skull mesh.

bad points:
~there are parts that doesn't need too much polygons. an example are the claws and the thing on his back. you could've done it with just a cube.
~the effects could've been done better. wish it had more variation, not just a simple fire.
~the horse body deform in some animations. but its no big deal.


overall its a brilliant model. a great addition to the centaur race. good filesize too.
still, it deserves a 5/5 for the good points mentioned above.
 
Level 5
Joined
Jun 15, 2012
Messages
137
Here is my review:
- You waste 156 vertices and two geoset on those flame thing when you can just use some simple ribbon instead and the visual effect of ribbon is even better. Of course, using Grove Kepper attack effect is the main reason for your flaw. Flame and roots are not the same stuff
- you waste too much poly on the back ring and the tiny claw, (you use hexa face instead of square face). Both of them make the same visual effect.
Without those flaws, the model'll be perfect.
 
Level 21
Joined
Jul 2, 2009
Messages
2,952
Its not bad for a hero for the Centaur race.
I like on how it uses the Keeper of the Grove animations as well.
 
ts ts ts.. i gotta try to make somefink.. all peeps i know are gettin' ahead of me :p
neat one, deo

Here is my review:
- You waste 156 vertices and two geoset on those flame thing when you can just use some simple ribbon instead and the visual effect of ribbon is even better. Of course, using Grove Kepper attack effect is the main reason for your flaw. Flame and roots are not the same stuff
- you waste too much poly on the back ring and the tiny claw, (you use hexa face instead of square face). Both of them make the same visual effect.
Without those flaws, the model'll be perfect.
and as for you, you're maybe wasting time here, so concerned about polycount and not about good look/feel of the model
 
Level 49
Joined
Apr 18, 2008
Messages
8,442
Nah, Khil is perfectly right. I overdid the polycount on that claw. I think the trophy rack needed any amount of detail it could get, though. It's supposed to be a very central part of the model, kind of like Arthas' cape or the Lich's dress. :p

And the flame stuff, well, I just thought the Keeper's stuff looked pretty good, so I decided to keep it. No real harm done, though. :S
 
Here is my review:
- You waste 156 vertices and two geoset on those flame thing when you can just use some simple ribbon instead and the visual effect of ribbon is even better. Of course, using Grove Kepper attack effect is the main reason for your flaw. Flame and roots are not the same stuff
- you waste too much poly on the back ring and the tiny claw, (you use hexa face instead of square face). Both of them make the same visual effect
- Also, he wastes 1094 characters in that description.

lol. sorry for being picky about it.

well.. the model is nice, but that chains look better when you don't know what they are... and correcting Khil, you don't "waste polies" with the flame thing, and you don't actually need to add a ribbon there, because ribbons are made of: ... (drumroll) Polygons!
so, it's like creating a custom ribbon. but I agree that ribbons tend to look nicer, specially when it's for a flame effect.

overall, good job deolrin.
 
Level 4
Joined
Jul 22, 2011
Messages
103
This is great and really creative model, however IMO the scales on the back or something like an armor made with scales looks a bit weird, maybe an other part or a part of the centaur skin would be better. Forgetting this, it's awesome !
 
Honestly, it looks a bit gay to me (no offense) since male centaur don't wear anything over their chests and above in WoW, and only females do. I'm used to seeing centaur like this so thats just how I see it. Its not unrealistic to wear armor to protect yourself, but it could look a bit manlier (perhaps some mail/plate on the chest instead of that red ish cloth or thin piece of team coloured armor). Nice model besides that though.
 
Last edited:
Level 1
Joined
Dec 19, 2012
Messages
3
Wow...ITS PERFECT! 5/5 Too bad there are not much centaur based models :/
Like others say its perfect for a centaur race but i do have something pokeing me about it tho...

Im trying to make a campaign where the centaur aren't portrayed as the baddies...so i might need to edit this model slightly if i use it in my map...Nothing too big just removeing the chains and the rack thingy (cos they look rather evil tbh)...Can i have the permission to do such?

EDIT: Credits will be given ofc...
 
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