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Cavern of Chaos 0.12c

Submitted by overload119
This bundle is marked as approved. It works and satisfies the submission rules.
Cavern of Chaos
By TheGrandEditor
Version 0.12c
THIS MAP IS PROTECTED

[​IMG]

Cavern of Chaos is a dungeon-crawler with many unique aspects that hopes to differentiate itself from others, while still staying true to the genre. The map is not done, but has enough content that it can be played.

• What is a dungeon crawler? •
A dungeon crawler is a map where heroes are placed within a "dungeon" and work together to go through it. Essentially you select a hero and venture through the map, cooperatively working together. At certain points, your team will be faced with a boss fight. It features RPG elements, but is typically not a save/load RPG.

Players who have played World of Warcraft or any kind of RPG will quickly understand this map.

• Features •

A robust attribute system that introduces some new gameplay elements but not being overly complicated. All spells/abilities are directly effected by this attribute system.
A cool new item system that dynamically generates items. All items have level (shown by their Charge) and they are assigned random attributes based on their item-class type.
4 item types: Off-Hand, Weapon, Talisman, Amulet. Talisman all have a special on-use ability.
6 completely different and unique classes that offer their own playstyles and roles. Each hero can learn up to 6 spells.
A skill system that allows for futher customization of your hero. You can choose to make your hero into an excellent tank or more of a damage dealer. Once you research enough skills you "unlock" new abilities.
Epic boss fights that strive to provide a balance between creative tactics and fast thinking.
A unique damage engine: All hero-spell damage is calculated based on attributes. Incoming damage can be blocked; the % to block and block value is based on the Skill attribute. All spell damage does variable damage, anywhere from 80-120% of the damage stated. All damage types can be critical hits for 2x the damage (based on your critical % chances that are determined by your attributes).
Waypoint system - After defeating the first 4 bosses, your game will essentially "save" giving a code for you to type in later so that you can play from that spot again, as long as all players also have gotten that far.
Damage Text - All damage dealt is displayed and colour coded.
Event Text - All boss events are displayed on-screen, as part of the interface. You'll never miss a crucial boss event again.
Raid Warning Text - A neat little command that can help players get there message across by displaying large text that stands out, and "slides" into the main interface.
Mini-events! - Littered throughout the dungeon there are mini-events that should provide a nice change in pace from straight killing creeps. Everything from dodge-them games to secret bosses that require luring into barrels of explosive to defeat.
Nice terrain
Hero icon display - To assist in healing, you can see the HP/MP of your allies at the left.

• Helpful Tips •
If it's your first time playing, with people you don't know, you likely won't get passed the second boss.
Please post any bug reports in this thread
You must have a balanced team to get anywhere. A Priest and Barbarian is pretty much required in any party setup.
Make sure your casters get some points in Strength as well as Intelligence. Otherwise they'll die later on. This goes likewise for a Barbarian who wants to tank -> GET SKILL! RESISTANCE IS WHAT MAKES A TANK.
If you die, and there are no priests alive and no Potion of Revivals left, then you lose.

For more information, visit this thread:
http://www.hiveworkshop.com/forums/...geon-crawler-cavern-chaos-155063/#post1431485

Keywords:
cavern of chaos, rpg, dungeon crawler
Contents

Cavern of Chaos 0.12c (Map)

Reviews
Moderator
18:38, 15th Mar 2010 ap0calypse: Approved
  1. 18:38, 15th Mar 2010
    ap0calypse: Approved
     
  2. dead-man-walking

    dead-man-walking

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    Finally! Full Version!
     
  3. ncommand-

    ncommand-

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    dont play orpgs without save/load =/
     
  4. lulol

    lulol

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    Testing ...
    Add in your description that your map is protected.

    edit : it's writed in your description.. sorry
     
    Last edited: Feb 18, 2010
  5. Bumkt

    Bumkt

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    I enjoyed it not really anything to complain about. Are you planning on expanding and using the base of this in another map?
     
  6. overload119

    overload119

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    This map ideas was originally planned for SC2, but SC2 got delayed time after time, so I decided to realize it for Warcraft 3.

    In terms of expansion, I'm open to ideas. However, I'm sure that you didn't get that very far. It's quite a difficult map. On the drawing boards
    - More bosses
    - Class-specific talismans that have effects to do with your class (However, I need ideas for these)
     
  7. SkeletalHammer

    SkeletalHammer

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    We got up to the illusion dude, he is insanely hard. We saved and played about 20x before we beat him (only with 4 players) and we shouted in victory when the final holy nova killed him. He keeled over and died, and we all exchanged high fives. To our dismay, an invulnerable miniature version of himself appeared, and casted Arcane Destruction killing us all. BUG.
     
  8. Houndkiller

    Houndkiller

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    dude this map is very nice but if u dont have anyone that has already played it its quite hard to play like the 4th boss has a move that insta kills whats up with that? and theres no warning that it will do that much dammage. really gay since we got that far just to die like that. :sad:
     
  9. overload119

    overload119

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    Thank you. I'm impressed, as no one has gotten that far. Can you please post a replay?

    If you post a replay, I'll definitely put your name in the next version.

    Are you referring to the 4th boss as a Pit Lord? Yes, his Call of Fire is instant-death. If you keep him moving though, you'll always be out of range of it.
     
  10. PB_L

    PB_L

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    This Rpg is nice , but it lag to me. If you need help , you can call me i can make better skill system and also it can be if you use spell book as item system. You also need more bosses, spells, import models. I did not play long but i did not know, if there is no Set items and Unique you should add them. So if you need any help with trigger just call me.
     
  11. Big Dub

    Big Dub

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    Yay! I helped test this map. :D
     
  12. lulol

    lulol

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    The terrain is fine and the challenge is great ...
    Spell, skill and attribute are well made.
    Heros are fun to play.
    Your traps are fun =)
    The only "problem" is that we don't feel fighting in a cave.

    4/5.
    The best dungeon-crawler map with toj.

    Suggestion : You should add alternate passage or small secret cave.

    The first time i played against the first boss we totally owned him... the second time we all die cause of his 2 guardians casted shockwaves at the same time .
    The third time we die cause i played with noobs, but also because he used spell he have not use the first time. So... make him casting his spells faster ! (or not, i'm just frustrated .. it will be impossible after that..)
    Next, a time the game bugged, because someone left before choosing his heros.
    I will try it with my clan mate .. care, we may end it (we were near to end toj 2 times ... but seem that i'm a noob healer in the worst situation).
     
  13. mapper300

    mapper300

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    nice! i really like this challenging map. Strategy and team work is required to successfully complete the game
    5/5

    Theres one problem though. When someone quits or lags out before picking their hero, we cant enter the cave!
    The first gate wont open
     
    Last edited: Feb 24, 2010
  14. MirageLight

    MirageLight

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    5/5. great map. terrain, teamwork, i really like the traps at the start, but it kind of disappeared on the later part of the game.

    spells are great too.

    i tried with a friend and with only a priest and barb its possible to kill till the fat guy with the fire one hit KO spell.

    then i found three other friends and reached the illusionist, the arcane explosion thingy "shield" was kinda random. i have to say it relies on luck? isn't it possible to make it not "luck" based?

    i have to say all the bosses are pretty cool though, however the one before the illusionist, the swarm guy in the water that duplicated himself on low hp? he was kinda...er easy for the second last boss.
     
  15. SkeletalHammer

    SkeletalHammer

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    Ok, uploaded the replay its like 80 min long and its at the end.
     

    Attached Files:

    • Bug.w3g
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  16. wulouis0511

    wulouis0511

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    Thx for SkeletalHammer's replay. You had the cool way to finish the Golem boss. But this replay is just an hour long and stopped at the Queen of Sea in the end.
    We have the same problem with Queen of Sea's Piercing Shot. It seems a instant-death shot, but it's never casted on barbarian.

    Intervene is the key skill, so queen dosen't shoot barbarians?

    MirageLight said Queen is quite easy, was she buffed in later version?

    btw, the load system is bugged. you can load up your level and all points you have, but skill mastery architecture won't show up

    Edit:I just found the way to push queen to the edge: the barbarian shares control and others control to barbarian push it (we share control for intervene, and found the bug accidentally)
     
    Last edited: Feb 27, 2010
  17. Dangodude

    Dangodude

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    Awsome map, me and two friends finished it, but the last boss was troublesome with his insta gibbing aoe ability, i'd suggest making the protective bubble more visible and bigger, or giving the players more time to run into it.

    We managed to defeat him by pausing the game whenever he used arcane destruction and look for the bubble, and if we survived it we saved the game and could retry if we died.

    Also when you save and load in another game, you lose stats, but not from the items, our items stats were higher than the ones we had when we saved, but we still lost stats somehow.

    Lower the health of the iron golem boss, he's easy but boring because of his high health.

    I would also suggest adding a rogue-like class, or a skill (agility) class.

    One last thing, there is a bug with the sea queens tornadoes, if a barbarian push her to the edge, he can be pulled outside of the arena by the tornadoes.

    P.S played about 11 Hours and for a beta map, that's pretty much. :grin:
     
  18. overload119

    overload119

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    Eh, you die at the end so I don't get to see the magician. Are you sure the magician spawns a smaller invulnerable selft, or he just keeps casting spells even though he is dead? Because there was a bug that I fixed for .11a that pauses the boss spelltimer, which was the issue.
     
  19. SkeletalHammer

    SkeletalHammer

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    Yea, he just keeps casting spells after he dies.