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Cataclysm AoS v1.17

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
An AoS-Style map based on the World of Warcraft Universe.

Fight in yet another epic battle between the forces of Azeroth in a struggle for the worlds diminishing resources. Fight as the Horde, or the Alliance in a team-based and co-operative assault against the opposing team.

[​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

[​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

This is an early release of the map so there's much to be updated, however, it's fully playable in it's current state and makes for an interesting play online :)

Version Notes

v1.17
- Hero balancing
- Fixed broken tooltips
- Fixed pathing bugs

v1.16
- Buffed up some of the melee heroes
- New Merchants
- Made room for high-res Gilneas skin
- New middle-class Items

v1.15
- Hero balancing
- Terrain Updates
- New Skins
- New Worgen Curse Event
- New Items

v1.14
- Hero balancing (Buffed up melee heroes a little)
- New Custom Death Coil ability to replace the old.
- Unit balancing
- New Minimap and icons

v1.13
- Fixed an urgent bug with the Fire Nova ability
- Fixed a broken model for the Horde Hunter
- Unit balancing

v1.12
- Nerfed Shaman Class
- New Items
- Changed location of dwarf event
- New Skills
- Unit Balancing
- Assist Count Update
- Outpost Guardians now get crit hit towards the end of the game

v1.11
- New Shaman Class
- New Items
- Extra loot from bosses
- Boss loot now goes to the killing player
- Deathwing final event
- New Skills
- Unit Balancing
- Assist Count on the leader-board (in-progress)
- New Skins / Models
- Terrain Updates

v1.10
- New Hunter Ultimate
- New Items
- Random loot-drop for bosses
- New Models / Skins
- Skill Balancing
- New Skills

v1.09
- Unit Balancing
- New loading screen
- Leaderboard size/style Adjustments
- Terrain Updates
- New Preview Pic
- New Skins and models
- Hero ability balancing
- Renamed to "Cataclysm AoS"

v1.08
- Unit Balancing
- New faction spell-caster abilities
- Icons on the leaderboard
- Heroes now spawn with 50% mana
- Added new information to the quest dialog
- Terrain Updates
- Smaller file-size
- New high-res loading screen

v1.07
- New Hero Classes (Warrior and Rogue)
- Unit Balancing
- Path Fixes
- New Spells
- Bug Fixes
- Added new information to the quest dialog

v1.06
- Unit/Game Balancing
- New Event
- Bug Fixes
- Leak Fixes
- New Items
- New Spells

v1.05
- Unit Balancing
- Player names now show colours in game messages
- Bug fixes
- Reduced health of town halls
- New unit models

v1.04
- Nerfed tower HP and damage
- Nerfed event units so they make less of an impact on the game
- Items give higher stat increases
- Pathing fixes
- Added a "Death" counter to the leaderboard
- Reduced basic item and unit upgrade costs


Credits
Models
- apaka
- levigeorge1617
- General Frank
- Vermillion Edict
- JokeMaster
- Sellenisko

Skins
- Cycloverid
- Darkholme
- zadelim

Icons
- Darkfang
- Blizzard Entertainment
- -Berz-
- bigapple90
- viiva
- NFWar

[​IMG]
Please Note: I am a firm believer in open-source maps. Therefore, all my projects are free to download and open in the editor.

Tags: Cataclysm AoS Map CloudWolf

Keywords:
Cataclysm, World of Warcraft, World, Of, Warcraft, AoS, DotA, battle, fight, control, capture, tower, pvp
Contents

Cataclysm AoS v1.17 (Map)

Reviews
Moderator
Vengeancekael: Private Message Date: 2011/Nov/12 17:22:36 Reasons: Other: Comment: Re-moderating with reviews and rating! Raven0: 4.2/5 -> 4/5 - http://www.hiveworkshop.com/forums/1755516-post175.html VGsatomi: 5/5 -...
  1. Icedrake

    Icedrake

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    Love all of the steady improvements that have been going on in this map. Great work.
     
  2. rcshaggy

    rcshaggy

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    God damn these updates happen so fast.
    You are like the Blizzard Company for WoW.
     
  3. Icedrake

    Icedrake

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    Ah, I nearly forgot to update the rating of this map until now.
     
  4. Leak-

    Leak-

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    This game, once it starts, immediately crashes for Mac players. (v1.15)

    Back in v.1.11 on Mac:
    When selecting Hunter, the game crashes. Most likely this is due to Hunters' ability icon/icon pathes being faulty for Macs. Most likely solution would be to replace them. Some of the other heroes work though.

    Also: the creeps clump together too much, making it really hard to last-hit.
     
  5. VGsatomi

    VGsatomi

    Webmaster's Council

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    I agree that the instances did detract from the action of the map, and the removal of an entire team's heroes led to a very one-sided battle on the gaming field, however I think they can be reworked rather then removed. The current "event" system you have also detracts as it directly interferes with gameplay. Here's what I suggest;

    Reinstate the instances, but add a sort of hearthstone item to each player, what way when they enter an instance, they can all hearth back to their town in the event that they need to help defend. Maybe an ability called "instance que" or "dungeon finder" could be made so players can enter an instance without having to run to it. The horde and alliance icons for the heroes could be removed in place of such an "enter instance" ability and the like so time is not wasted away from the battle physically moving to it.

    Upon defeating instance bosses, do not just drop loot, but rather award players with an item (trigger them to appear in their inventories for those who are within a certain distance during the kill). This way all players that participated get the reward, and rewards the whole team enough so that they gain advantage over their enemies who did NOT raid. This also removes the frustration of going through all the trouble to raid and not getting anything out of it (like real WoW raiding).

    The Deathwing unit should be scaled up a little bit. Its such a nice model and its too small to see the fine features.

    I also think you should use Kwaliti's Lich King model. Its too darn cool to pass up.
    http://www.hiveworkshop.com/forums/models-530/lich-king-154837/

    IN short: it would be a shame to have that nice terrain you made for the instances go to waste. Having them does spice of map variety a bit, but needs to be done in a way where it does not benefit he opposing team by removing their enemies from the battlefield for extended periods of time.

    Well, these are just my ideas. Take them for what they're worth. Excellent map so far. Excellepnt terrain, constant effort to balance the heroes, accurate WoW theme...keep up the outstanding work.
    -VGsatomi
     
  6. Pinachet

    Pinachet

    Joined:
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    really enjoyed playing the map.
    what I like the most is the landscape <3
    :goblin_yeah:
     
  7. rcshaggy

    rcshaggy

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    *Bows to this masterpiece*
    Geez man you made something awesome for Warcraft III.
     
  8. WorldEdit

    WorldEdit

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    Best map I've ever played!:vw_wtf:
     
  9. sammath

    sammath

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    Hey Cloudwolf, I was thinking... What about if you put some creeps over there, high heroes movement speed a lot and decrease the exp range... I was in town and continue gaining exp without fighting.

    P.S: When Deathwing come all is over? :(
    The world we know became shattered!!
    My family and home town desapeare with all my brothers at arms!!...
    This is the END for all we built and fight for!!
    NOW A NEW ERA HAS BEGIN!!
    THE CATACLYSM IS HERE!!
     
  10. LumZor

    LumZor

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    is it just me or i'm the only one who think They should try Make deathwing into this Map?
    Great Map and Realy cool Map.

    edit:
    what i mean is they could change a bird model into deathwing so you can see him flying around on the Map and syringe Fire
     
    Last edited: Dec 12, 2010
  11. sammath

    sammath

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    lol but the fun is kill him to grant items like others events.
    We are waiting for a shaman and warlock :)
     
  12. sammath

    sammath

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    Sorry, shaman no, I mean Warlock and a Druid :( sorry I'm no spamming
     
  13. CloudWolf

    CloudWolf

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    10k downloads :) Thanks to all who have played it :D
     
  14. Revilo

    Revilo

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    Thank you for making this awesome map.
     
  15. LumZor

    LumZor

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    You should try make deathwing to this map
     
  16. rcshaggy

    rcshaggy

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    You are welcome CloudWolf, but still would be cool to face those dungeons and get to face more creeps and such.
     
  17. CloudWolf

    CloudWolf

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    Deathwing has been in the map since version 1.11 :) After about 30 - 40 minutes of game time, he appears :p
     
  18. rcshaggy

    rcshaggy

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    Well make some waygates patterns to those places where you fight the dwarves and the Polar Furbolg, and then add some loot for their troubles and make it so they can get back to the action.

    Oh and by the way, looking forward what is coming up next.
     
  19. sammath

    sammath

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    This map deserve it ... now focus in a Warlock and a Druid classes and don't forget to high the game speed a little (heros take to long running side to side and boots can't by upgrade).
     
  20. andreariona

    andreariona

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    awesome graphic.
    i've always admire ur terraining work, CloudWolf! :>