First of all, the theme is very familiar to me because I actually have samekind of map: War Of The Kings which I made three years ago already. However, I improved it only few times only. So, don't come to say to me it's shit map because it is.
You have 4.5 starts, I don't think it sucks. So far it is better than my own project xD
So, I'm pretty accurate with reviews, so keep your brains cool when you are reading the text. I'm only here to show you my opinion about the game and try to give you ideas to improve the game itself. Let's go to your map now.
No problem, that is why I need testers =)
- Bad preview picture. Just a question mark.
- Bad preview text. Some grammar errors.
The phoenix image is my personal symbol .. and I like it lol...
About the text, where are the errors ?
- Grammar errors in loading screen.
Yes, the loading screen image is bad, I am working on finding a better one together with my team.
I need however, some suggestions and artists first...
And the grammar errors are all fixed in Beta 1.3
- Grammar errors in the game.
- There was some quests, but all quest names were "Aeroblyctos". Strange.
There are lots of typos in Beta 1.2, about the quests you just saw my old tutorial multiplayer system.
Beta 1.3 has a better tutorial that is easier to follow as well, imo.
- You should update the version. Currently it's ROC version. Update it to the newest version of TFT.
How do I do this ?
- The bridge was actually horrible. All the time units get stucked on that bridge. And it was easy to defend, too easy.
It's not the bridge fault, it's terrain's fault, the terrain is bad lol...
About the bridge, there is a reason why is there - to make defenses easier =)
- King was annoying. It's damage is 600, but his starfall was just basic 50 damage thing. Pretty bad balance there. Also, that divine shield... 45 sec divine shield, ehh? It's first impossible to kill, but in late game it's once again too easy. Just do some mass air.
Yes, I am aware of that fact, and I will replace the king in a further version. It should be easy to kill the king, and it will be guarded.
- Some buildings were invulnerable. That's stupid. I think all buildings should be able to destroy to stop enemies to spawn.
This is a bug that is fixed on Beta 1.3
- Some strange places, like "Fly To Hawaii". What theeeee hell?
I lik e Hawaii LOL xD
- And what was that middle...? I think it should be imporved somehow.
- Terrain was ok, nothing special.
The middle is a boss area and should have some sort of reward ... I am also fixing that soon.
- Half of the players left at the start. Seems like this needs some more extra stuff to keep the players in the game.
- After all enemies and the king was killed, enemies just keep coming. The game is endless, this is a major problem.
I am adding stuff to the map, and yes, the game now ends on version Beta 1.3
If you are going to make this game anywhere near decent, you will have to think of removing all the basic ladder stuff. I think ladder stuff is just... too basic, unoriginal and doesn't make this game special in any way. But, if you are going to do so, you have to almost remake the whole game... so it's up to you
This is a Castle vs Castle map style, so the ladder races MUST be included.
However, I do add some extra races, to make it better.
About the ladder races, they have tutorials that teach players how to play them.
There are lots of games like this and this one doesn't seem to differ from others. There are some extra things but they are not shown in the map enough. This project still has a lot of things to be improved in order to be anywhere near excellent. Good to hear that this is still in beta stage because I hope this project will improve a lot.
Seriously, I played near all Castle vs Castle maps, none was as good as this one.
ABout the extra things, it would be nice to know how to show them more, but I currently don't quite how to do it ...
I have an idea, that the Castles would actually have gold mines and the players would be inside the Castles, but that would force me to remake entire map, and so for now, that is not an option.
In it's current stage, I would give this map 3/5. This map has potential to be 5/5, but only if you work enough.
I am on it xD
Ok guys, new Version Beta 1.3 is now released.
Changes:
Version Beta 1.3
- Fully remade the Night Elf tutorial system. Now it is MUI and has more functions the player can use. Pree F9 for more information.
- Remove the Hunts and Dryads tactic. It may be added in a further version, but not for now.
- New icons for the Goblin's items ! Now every item has an unique icon !
- Remade the code of some items in order to be easier to update for a next version
- New Item system Added, now the problems with recipes that were reported will no longer exist !
- Fixed spelling mistakes in High Elf race
- Fixed Hotkeys clashes with in Hiht Elfs
- Now Sentry ability works on High Elven towers
- Fixed a bug with the spawning buildings, now the south spawning buildings do get vulnerable
- Fixed a bug with the gold mines, now they all start with the same amount of gold
- Added a control system, now if the computer players have many units, the castle units will stop spawning
- Changed the terrain on the north up exit, now the lane has more space
- Corrected and fixed many spelling mistakes on the item's descriptions from both shops and races
- Fixed Spelling mistaked on the races description in the box
- Fixed many spelling errors in hero abilities and unit abilities
- Fixed many spelling mistakes with the Chaos Orc race
- Now the Chaos Cart siege unit explodes when it dies
- Added Byaku to Special Thanks and improved loading screen text. If he keeps working hard, he will get colored nick =D
- Added new Ability to Bandit Lord, Sun Ray
This is the version with more fixes and internal changes so far as I remember. I hope you all like it =)