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Castle vs Castle Flame Edition 2.0c

Submitted by Flame_Phoenix
This bundle is marked as approved. It works and satisfies the submission rules.
It has always been my dream to create a map, but not only a map, a map that could make a difference, help people. This is that map...Flame_Phoenix

Hi guys, this is my map, from clan SOR. I've been developing this map the last 3-4 years, but only now I started working on it due some issues. This map is a Castle vs Castle map, it is by far the best I've ever seen and played. This is the beta version, it has bugs and needs testing.

You are invited to be an alpha tester if you want. You will gain reputation points if:
- You find and report bugs
- You give me good suggestions on how to improve the map
- You suggest spells, models or icons
- If you are a good tester, your name will appear in the loading screen.

Reason's to why you should play this map:
- Unique Items for you to use
- Unique Waves for you to buy
- 2 New Unique races: Blood Elf and Chaos Orc
- 4 new Tavern heroes
- A detailed multiboard with information about the game
- This map is open source, so you learn everything and gain experience
- Every Hero has a detailed story connected to the game (if not it will soon be added)

My to do list:
- Fix any bugs you may find
- Implement AI for all races

I am also looking for a team to help:
- If you are a good coder, you are welcome to join
- If you have good ideas on how to improve, you are also welcome
- If you are a good model maker, or know special places where I can find good models, welcome in
- If you are a good Icon maker, or know special places where I can find good icons, suit yourself

Current Team:
- Anachron (terrainer with name on screen!)
- Ciebron (coder, with colored name!)
- Themerion (coder, with colored name!)
- Byaku (icon, model, spell searcher, tester and suggestion giver)
- You can also have your colored name on the loading screen, join the team today !

Note, Some heroes are being remade, those heroes may not function properly for now. They are:
- Gate Summoner from Chaos Orcs
- Chaos Rider
- Electron

History, Major Changes:
Change log

Version Beta 1.1
- Remade and balanced the Wave system, now you can buy waves with lower costs and balanced spawns
- Remade and balanced the spawn system, now the castles spawn less units and there is more synchronization
- Added Shop System, now the shops can travel across the map, also each shop also has 2 pages of items
- Remade the welcome text, now it is more informative and fun to read
- Player 9 can now benefit from the Night Elf tutorial, Players 10 and 11 will have to wait
- Added the shop system!! Now it is even funnier to play! Remember to buy items and waves!
- Title corrected, added colored name "Themerion" to the Special thanks and colored "Ciebron"'s name
- Removed some useless units from the map (for now) in order to make it smaller and did some other minor changes to them as well

Version Beta 1.1a
- Fixed a bug with spawns, they used to attack very fast but to cause no damage.

Version Beta 1.2
- Remade the hero Sylvana from the High Elfs. Now she is a hell of a hero and I am sure most of you will enjoy her.
- Remade and updated the code of the Blademaster from the Chaos Orcs. Made some spells more powerful and efficiency was increased in all his 4 spells.
- Fixed a bug with the description of Shocking Aura, the description is now correct.
- Gold in mines was improved to 150.000
- Fixed various spelling errors
- Now first hero is free and costs only 5 food
- Ranger hero (Sylvanas) now costs food as well

Version Beta 1.3
- Fully remade the Night Elf tutorial system. Now it is MUI and has more functions the player can use. Press F9 for more information.
- Remove the Hunts and Dryads tactic. It may be added in a further version, but not for now.
- New icons for the Goblin's items! Now every item has an unique icon!
- Remade the code of some items in order to be easier to update for a next version
- New Item system Added, now the problems with recipes that were reported will no longer exist!
- Fixed spelling mistakes in High Elf race
- Fixed Hotkeys clashes with in Hiht Elfs
- Now Sentry ability works on High Elven towers
- Fixed a bug with the spawning buildings, now the south spawning buildings do get vulnerable
- Fixed a bug with the gold mines, now they all start with the same amount of gold
- Added a control system, now if the computer players have many units, the castle units will stop spawning
- Changed the terrain on the north up exit, now the lane has more space
- Corrected and fixed many spelling mistakes on the item's descriptions from both shops and races
- Fixed Spelling mistakes on the races description in the box
- Fixed many spelling errors in hero abilities and unit abilities
- Fixed many spelling mistakes with the Chaos Orc race
- Now the Chaos Cart siege unit explodes when it dies
- Added Byaku to Special Thanks and improved loading screen text. If he keeps working hard, he will get colored nick =D
- Added new Ability to Bandit Lord, Sun Ray

Version Beta 1.42
- Now the map version is TFT
- Fixed a typo in the Bandit Lord's name
- Made several drastic changes in the terrain. Now the map has some decent terrain at last in te lanes. More will be done in time.
- Completed, finished and balanced the Chaos Orc Warchief hero, now he is ready to rock!
- Fixed many typos on items and on the Chaos Orc race
- Added Anachron, the new terrainer of the team!
- Decreased map size by removing some models and others
- Fixed an exploit with a grass model

Version Beta 1.5
- Corrected many typos in both races and in items/spawns
- Remade the Hotkeys for the HE race
- Finally fixed the annoyance with the trees. Now they will only grow when no units are near them
- Remade the Hotkeys for the Chaos Orc race
- Added new spell to Druid Dwarf and replaced Ram Horns icon. Also changed the icon of the "Penguin Insult" ability
- Made the Druid Dwarf bigger
- Updated the SheepStrike code, now it is easier for my fans to use and import, and now it is JESP !
- Updated all comments on the Druid Dwarf spells, now if you need to import something you won't get lost =)
- The Icon from Ram Horns is now passive at last ! Now the icons are according to the abilities they represent (not like in crappy Dota xD )
- The Druid dwarf hero is now ready and complete !! Please enjoy ! =D
- Added new spell for Axe Dwarf, Earth Shaker
- Added revlisliver to loading screen !
- Fixed typos on the description of the map
- Added new system to detect damage!
- Added new ability to the wolf creeps ! Now the lv2 wolfs have a special ability to make the stronger!
- Replaced the passive ability from Axe DWarf with TeamForce
- Updated spell Apocalypse, now the code is no longer old and now the spell is more balanced
- Finished the Axe Dwarf hero !! Now he his abilities "Blood Bound" and "Power Jump", and remade his two other abilities !

Version Beta 1.6
- Added the first item to the bomber seller! A bomber that drops Fire Bombs!
- Added Sleepy Path Recipe, now Permanent Sleepy Path is available to buy!
- Added Ethereal Recipe, now permanent ethereal path is available to buy!
- Improved the code for the HolyReception item, now it is easier to change and read
- Improved the code for the WaveAttack item, now it is easier to change and read
- Improved the code for the FrostAttack item, now it is easier to change and read
- Improved the Jungle Axe item, now code is easier to read and use.
- Improved the Havens Armor item's code and balanced the item. Now it has 5% chance to be invulnerable for 10 seconds, instead of 7% for 15 seconds.
- Added another item to the Plane shop, the Explosive Bomber! Two new items for a fresh start for our shop!
- Drastically improved spell Chain Death from the Chaos Warchief
- Fixed Spiked Armor (now it works!) and fixed "Spiked Anchor". These items now work, and their code was heavily improved!

Version Beta 1.7
- Improved the Damage Detection system the map has
- Updated the Greave Ability code
- Updated comments on some other codes
- Changed the cost of the Improved Lumber Harvesting Upgrade. Now it also costs lumber.
- Made deep changes in some the internal system RaceAndTips and Icons for the Multiboard
- Made a full remake of the multiboard, from the zero, to fix all bugs and make it usefull by adding new fields
- Fixed the iddle workers bug. Now the human peasant will no longer appear!
- Added the sleep system just for fun! Now when the workers are idle a sleep animation will appera above their heads just if as they were sleeping for real!
- Added 2 new quest logs about named "Credits" and "MapInfo"
- Remade the Chaos Orc Fel Xaman. Now he has two new super abilities that will stack 100% with eveything else.
- Balanced the Chaos Orc Fel Xaman spells. Made the firebolt weaker and add him decent spells (it is about time =P)
- Changed the model, description, icon and name of the Altar of the Chaos Orcs. Now it fits with the other races.
- Changed the model, icon, description and name of the Chaos Orc shop building. Now it also fits with the other races.
- Fixed bug with the Ethereal item, the description now matches correctly the spell of the item.

Version 1.8
- Reduced dependencies from the Devour coded abilities
- Fixed and balanced MultiOrb from the Chaos Orcs. Now the healling effect appears, and the slow from the orb will stack with any spell.
- Improved the code of Strenght Armor to be more efficient and easier to change.
- Improved the code of Wisdom Armor to be more efficient and easier to change.
- Improved the code of Electric Armor to be more efficient and easier to change.
- Improved the code of Electric Sword to be more efficient and easier to change.
- Change of Damage Detection system. Now the map is able to have shield abilities and spells as well as a better interaction with the buff system.
- Improved the Sleep system code
- Greatly improved the Holy Reception item. Now it has more eye candy and the code was improved to stack with the other items of it's kind.
- Greatly improved the Sleepy Path item. Now it has more eye candy and the code was greatly improved as well.
- Greatly improved the Ethereal Path item. Now it has more eye candy and the code was greatly improved as well.
- Greatly improved the Unsafe Path item. Now it has more eye candy and the code was greatly improved as well.
- Greatly improved the Fast Path item. Now it has more eye candy and the code was greatly improved as well.
- Improved the code from the new OnFire ability from the Chaos Orc Fel Shaman, in order to be faster and prevent bugs.
- Greatly improved the Frost Attack item. Now it has more eye candy and the code was improved to stack with the other items of it's kind.
- Greatly improved the Lightning Attack item. Now it has more eye candy and the code was improved to stack with the other items of it's kind.
- Fixed a bug that prevented the player from having the Permanent Lightning Attack Recipe.
- Fixed a bug that prevented the player from having the Permanent Rage Reception Recipe.
- Greatly improved the Rage Reception item. Now it has more eye candy and the code was improved to stack with the other items of it's kind.
- Fixed a bug with Rage Reception, now it damages the enemies instead of teh allies and now it works properly.
- Change the icons of Rage Reception and Wave attack, so now they match the effects better.
- Greatly improved the Wave item. Now it has more eye candy and the code was improved to stack with the other items of it's kind.

Version 1.9
- Fixed a bug with the multiboard when buying heroes from teh tavern.
- Fixed and changed the name of Sauron's ring to Chinese Cheap Sauron's Ring.
- Removed some items from "The Oracle" shop that were useless.
- Fixed Blood Bound ability, now it has a correct buff.
- Corrected the name of a spell from Electron from "Orb of Zeuz" to "Orb of Zeus".
- Fixed the name of "Incendiary Bomber" item to "Incendiary Bomber" from "Amulet of Recal".
- Fixed the description of the Chaos Grom Hellscream.
- Fixed the amount of charges and stock replenish time of some goblin items.
- Fixed the resources bug, now all players (finally) start with equal amounts of gold and lumber.
- Improved the hero counter module of the multiboard, to prevent a possible bug.
- Improved the documentation of some systems of the map.
- Added a new check system. Now the race choosers will only be created if the corresponding slot is not open nor closed.
- Fixed a bug with the multiboard when a hero dies.
- Fixed a bug with the invisibility aura of teh Ranger, now it works well and the code was also optimized to be more efficient.
- Fixed a typo in the Speed Thurst ability.
- Fixed a typo in the Aliance Sanctum building.
- Fixed a typo in Retrocess ability.
- Fixed typos in the melee upgrades for High Elves.
- Fixed 2 typos in the High Elven barracks.
- Added Human AI to the map. Now you can play against the computer!! (finally) xD !
- Improved the Shadow aura ability of the Ranger by updating the code.
- Improved the Nature Bound ability of Ranger by increasing code efficiency.
- Made major changes in the terrain of the map in the middle, now the Oracle is easier to access and is better protected.
- Fixed a bug with the multiboard Peons module, the counter now works fine.
- Fixed a typo in the loading screen.
- Fixed the soldiers multiboard module, now it works for AI players.
- Increased the colddown of all Reception and Attack items from Goblin.
- Fixed Manaroth story.
- Updated Kills multiboard module to work with AI.
- Updated Buildings multiboard module to work with AI.
- Added an history and strategy tips to the Human heroes.
- Fixed a missing hotkey for Shard Rain.
- Fixed a typo in the starting message of the black screen.
- Fixed a bug with Greave ability, now it only has 10% to work and it doesn't work if attacked unit is ally.

Version 2.0a
- Fixed a bug with the Ram Knoackback ability, now it won't fire on buildings, mechanical units, dead units and air units. Also improved the performance of the code.
- Updated the "Launch Seal" spell from Druid Dwarf to be more balanced and to have a minimum range (so the paraboloic effect does not look stupid =P ).
- Fixed Chaos Barracks tooltip
- Remade Chaos Grunt unit. Now it has better abilities and fits in the theme decently.
- Remade the Chaos Berserker unit. It has new abilities and is fits in the theme better as well.
- Remade the Chaos Cart and fixed a bug with its air attack animation.
- Balanced all units from Chaos Orc Barracks.
- Replaced Greave with ChaoticRage.
- Now Chaos Stronghold is also able to research Chaotic Rage ability.
- Replaced Glorious Charge with Light Shield in the Bandit Lord hero. Now he has a usefull ability at last.
- Replaced Summon Gate with Fiery Summon in the Summoner. Now this hero (finally) has a decent ultimate that is not crap =P.
- Completely remade the Summoner's "Summon Fel Beast" ability. Now it is balanced to be a counter-part of the "Summon wolf" spell from the Orc hero and now it is (finally) balanced for melee game.
- Added CreepSys systems. Now some creeps revive in their areas.
- Replaced "Orb of Zeus" spell with "Ligthning Grenade" in Electron hero (from the tavern). Now his skills are more usefull.
- Fully remade and balance Lightning Invocation from Electron hero. Now it is bug free and it is (finally) decent to use and is faster.
- Completely remade the Orc Warlorck from Chaos Orcs. Now he is a ward unit made to counter orc's doctor.
- Changed Loading Screen of the map! (now we finally have a decent loading screen!)
- Removed shield dwarf, he was a bugged hero with no strategy defined. By doing this the map also becomes smaller to accomodate other models that will be more important.
- Removed a few model imports that are no longer necessary.
- Remade the history of the Druid Dwarf to fit the removal of the Shield Dwarf.
- Removed ABC timing system (finally).
- Removed DebugLib system.
- Updated BloodBound ABility and fixed.
- Changed the voice of Electron hero
- Remade the tier upgade message system. Now it is a lot smaller, the same player doesn't get repeated tier tips and he is the only player to hear the sounds.
- Replaced TimedEffects system with TimedHandles. Now I have more freedom for eye-candy in spells =D.
- Made major changes in the inner structure of the map so it could work for the next patch.
- Changed the attack type of all chaos units to piercing, magic and normal, in order to balance the game and the race.
- Due major changes that will occur in the next patch, the shop system in now down for a remake. Shops will only have 1 page inventory items and they will not travel.
- Due major changes that will occur in the next patch, the NE tutorial is not just down, it was also removed. Maintaining such a complex system with the new update coming would not be worth the effort.
- Due major changes that will occur in the next patch, the following heroes are down for a remake: Chaod Rider, Electron. These heroes have spells removed are being remade.
- Summoner hero is also down until a new design line comes up. He was too unbalanced to be played with, now his unbalanced spells got removed.
- Replaced the Urn item with Greave item on Chaos Orc shop. Now they have a tier 1 item very useful.
- Rebalanced Strenght Armor by lowering the chance of success.
- Fixed a bug on the Power Jump dwarf ability. Now the hero won't lose mana if he can't jump.

Version 2.0b
- Now Soul Ward doesn't raise skelies from dead summoned units.
- Diablo car siege unit now is able to attack buildings.
- Changed attack type of Chaos Machine to siege.
- Chaotic Rage will no longer activate on buildings, mechanical units nor on allies. Now it also requires the upgrade to work.
- Chaotic Rage is now a tier 2 upgrade and costs more gold.
- Fixed Chaotic Rage ability, now it won't destroy shield for no reason.
- Remade the Chaotic Rage ability. Now it gives 1% chance to deal Chaos damage per 2% hp missing. It will also be a tier 2 upgrade.
- Added new system to project, NovaSystem xe by Akolit0r.
- Added new spell to Electron, Shock Nova and fixed his Lightning Grenade spell (now it works!).
- Increased the quality of the code of WolfStrike ability now it won't collapse shields for no reason.
- Removed 2nd item page from Tank and Plane shops. Now all their items work properly xD.
- Added new ability to Chaos Warchief, Death Persistance. This new ability not fits well the tactic line of the hero.
- Added new ability to Summoner hero, Appocalypse. This new ability not fits well the tactic line of the hero.
- Added new item to Chaos Orcs, Fiery Summon tier 3 item that replaces useless Serathil.
- Balanced the fire power of the incendiary bomber, now it only deals 20 damage / sec.
- Added new item to the Bomber shop, Icy Bombs are now available to buy.
- Now Sylvana can pass the Murloc river.
- Fixed BloodBound ability, now it won't destroy shields for no reason.
- Removed the story from the Chaos shop and from the High Elf shop. It made no sense to only have 2 buildings with history while the entire tech race and other races were left alone.
- Made the WarChief hero bigger.
- Made all wards from Chaos Orc green caster visible, and now all ward spells have an AOE so the player knows the area each ward will affect.
- Rebalanced SoulWard by setting its colddown to 8 seconds instead of 2.

Version 2.0c
- Updated Special Units internal library to make the map more stable.
- Added the black screen again. The prevents AI from acting stupid and allows players to synchronize at the start of the game.
- Chaotic Rage is now a tier 2 upgrade.
- Fixed the description of Chaotic Rage upgrade.
- Fixed an important exploit with Chaotic Rage, now it won't affect units that are not supposed to be affected and it will not affect buildings as well.
- Fixed Rider Devil's Speed upgrade, now it increases speed instead of taking it away.
- Made major spell checks to grammar in Chaos Orc race and Tavern heroes.
- Fixed some descriptions of heroes.
- Scaled the unit model of Chaos Rider Warchief hero.
- Fixed a major bug with Soul Ward, now it works properly.
- Increased the cooldown of Draining Ward from 2 seconds to 3.
- Made minor spell checks to other units.
- Removed Ensnare from Chaos Rider. This unit is being prepared for an update.
- Added new spell to the Summoner - Dark Clones. This is an excellent support or counter for summoners.
- Finally, the Rider is now ready for his new Devil's Speed ability. This ability was finally added, and it is sure to make many fans happy. Added the remake of Devil's Speed (finally).
- Remade the description of the Chaos Orcs Race.
- Fixed the description of all upgrades from the Lumber Mill.
- Fixed the description of the Greave item.
- Removed Kodo's Vault. This makes part of a preparation for a new unit and strategy for this race.
- Removed Chaos Riderless Kodo, this unit was bogus and useless to the new main strategy of the race.
- Chaos Bestiary now trains Fel Orc Kodo.
- Now Fear Aura's buff corresponds to the buff of an aura.
- Added Myre to credits!
- Improved the README file a lot. Now you have more information about the credits there so you can research for your project =P


Please note that the map is not 100% completed yet, I would appreciate any help I could get and please be kind on comments.

Chaos Warchief and his spell Apocalypse, making rain meteors upon his enemies

[​IMG]


An image about a Chaos Orc base and the detailed information about their heroes

[​IMG]


The Dark Blademaster using one of his super abilities to kill the creeps !

[​IMG]


An army of Chaos Orc Units marching to battle. If I was an enemy I'd sure not want to face that !

[​IMG]


Here are some scrennies of the new hero Ranger, I am sure it will make you interested!
Here we see the Ranger with her "Shadow Aura" ability ... it's a lot more than you may think, trust me =D

[​IMG]


Now we see Ranger's Ultimate. It is my Golem Invocation spell changed and spiced. Those miss texts you in the image do have a purpose after all, download my map to know it! xD

[​IMG]


Now here some new abilities for Bandit Lord
Here is an image of the new spell Sun Ray!!

[​IMG]


Look how the terrain was improved!

A regular creep spot

[​IMG]


In Beta 1.8 the items were heavily improved!
An army with the Lightning Attack buff and the on Fire buff

[​IMG]


An army with the funny Frost Attack buff from the Frost Attack item

[​IMG]


Here is a caster using the Ethereal Path item

[​IMG]


Now in version Beta 1.9, we finally have AI!

Behold, the base of an AI team, with the new and improved multiboard system telling you the different rank of the AI players!

[​IMG]


Now the emotion of a grand scale battle against the AI players ... it is harder than it looks, trust me =P

[​IMG]


To know more spells from the hero, download the map !

Keywords:
Flame_Phoenix, Castle vs Castle, castle, Byaku, Anachron, Cakemeister, dday, clan sor, Myre, Flame Edition, flame, CCFE, IceCrown, Beta
Contents

Castle vs Castle Flame Edition 2.0c (Map)

Reviews
Moderator
01:46, 16th Aug 2008 Septimus: Map have been set to pending and going to be review again Edit : Tested it again, lot's of hotkey error. Apart from that it seem to be fine. http://www.hiveworkshop.com/forums/783956-post6.html 18:29, 19th...
  1. 01:46, 16th Aug 2008
    Septimus:

    Map have been set to pending and going to be review again

    Edit : Tested it again, lot's of hotkey error. Apart from that it seem to be fine.

    http://www.hiveworkshop.com/forums/783956-post6.html

    18:29, 19th April 2009
    Rui: Most unlikely a melee map. Removed from Melee map type.
     
  2. Zypher

    Zypher

    Joined:
    May 21, 2008
    Messages:
    215
    Resources:
    2
    Tutorials:
    2
    Resources:
    2
    looks like I now have a reason to try making models :), imma try this on battlenet first tho
     
  3. Flame_Phoenix

    Flame_Phoenix

    Joined:
    May 4, 2007
    Messages:
    2,283
    Resources:
    11
    Tools:
    1
    Maps:
    1
    Spells:
    6
    Tutorials:
    3
    Resources:
    11
    Thx for posting, well, this is still an alpha version, I wouldn't advice people to use it on b.net yet.
    However you can use the strategies I teach on the map.
     
  4. Zypher

    Zypher

    Joined:
    May 21, 2008
    Messages:
    215
    Resources:
    2
    Tutorials:
    2
    Resources:
    2
    Last edited: Aug 15, 2008
  5. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,179
    Resources:
    49
    Packs:
    1
    Maps:
    35
    Spells:
    8
    Tutorials:
    5
    Resources:
    49
    Review
    Notice & Contact
    This map had been examined by Alexis Septimus.
    If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.

    However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.

    To contact Alexis Septimus, please click this [​IMG]Visitor Message.


    Map Review
    1) Terrain - Average (3)
    2) Ingenuity - Excellent (5)
    3) Minor Error - Bad (2)
    4) Replay Value -
    5) Fun factor/gameplay -
    6) Use of imported material - Excellent (5)
    7) Single player -
    8) AI support -
    9) Camera -
    10) Originality -
    11) File Size - Bad (2)
    12) Balancing -
    13) Packaging - Good (4)
    14) Credits - Good (4)
    15) Storyline -
    16) Theme -
    17) Protection - Excellent (5)
    18) Quality - Average (3)
    19) Description/Information - Excellent (5)
    20) Hiveworkshop rules & regulation - Excellent (5)

    Total Accumulation Point : 43/55 + 10 (Review) = 53

    [+] -
    [!] - This map version should be beta instead of alpha.
    [!] - Terrain look rather empty and bland at certain place, can you add a little destructible/doodad into it ?
    [-] - Some minor leak at trigger, suggest you to fix it.
    [-] - Dragon doesn't drop item, is that suppose to happen ?
    [-] - Typo error found, you mistype "suggestion" as "sugestions"
    [-] - Hotkey error found, hotkey for Choose the High Elfs does not function. Refer to hotkey "H"
    [-] - Hotkey clash with one another, Choose Human and Choose Undead hotkey clash with one another. Refer to hotkey "U"
    [-] - Fountain Of Blood hotkey clash with Orc Burrow hotkey. Refer to hotkey "O"
    [-] - Research Chaos Fire hotkey "F" does not function.
    [-] - Not sure if this is bug or not, but you can have 3 same hero.
    [-] - Typo error found at Dark Blademaster skill. You mistype "Speed" as "Speeed"
    [-] - Dark Gate Summoner have skill have bug (Refer to Dark Portal Skill), it did not spawn monster.
    [-] - Multi Orb and Potion of Mana hotkey clash with one another. Refer to hotkey "M"
    [-] - Hotkey error found, Dark Blademaster skill hotkey does not function. (Refer to skill Speed Thurst hotkey "U")
    [-] - Typo error found at Dark Gate Summoner skill (Refer to Summon Fel Creatures skill), you mistype "summon" as "sumnos"
    [-] - Typo error found at Research Melee Attack upgrade, you mistype "Melee" as "Melle"
    [-] - Backpack upgrade error found, unable to upgrade backpack.
    [-] - Hotkey error found, Research Devour hotkey "D" does not function.
    [-] - Hotkey error found, purchase Zergling hotkey "Z" does not function.
    [-] - Hotkey for Purchase Frost Attack and Rage Reception clash with one another. Refer to hotkey "R"
    [-] - Purchase Lightning Attack and Purchase Ice Path hotkey clash with one another. Refer to hotkey "I"
    [-] - Typo error found, you mistype "Frost" as "Fost". It could be found at Purchase Permanent Frost Attack Recipe.
    [-] - Hotkey for Permanent Frost Attack Recipe clash with Permanent Fast Path Recipe. Refer to hotkey "F"
    [-] - Potion Of Restoration hotkey clash with Rage Reception. Refer to hotkey "R"
    [-] - Hotkey for Multi Orb does not function. Refer to hotkey "M"

    Review : I test this map again after a discussion have been conduct among moderator. They told me that this map suppose to be early beta version instead of alpha version. Based on the situation, it seem you have done a mistake by label it as alpha. Please change that.

    You certainly did a good work at your triggering, but it is recommend you to fix those leak although it is minor cause if this map been play at Full House. Those leak might slightly effect it. If you fix the minor leak, I could have give your Ingenuity - Superb (6)

    I notice that many hotkey ain't working or either clash with one another. You should have fix that.

    There is many typo error as well, it seems you did the unit and hotkey at such a rush. I suggest you to check all those hotkey and fix those typo error ASAP.

    I try to find quest log, but there is no quest log available. Possibly could be a bug, but I could have mistaken as well.

    Apart from that, this map look quite decent to me.

    I am not sure if there is a AI available or not in this map, but you could possibly add AI for it.

    Please fix those hotkey error, soo far I just tested Chaos Orc and it already consume me over 2 hour to find those error.

    As for the other race, there is a possibly this bug does exist as well. Fix those hotkey.

    Besides that, some skill malfunction. Fix those skill, people would rather annoy and lost interest to play your map if those hero skill ain't working the way it should.

    Overall, this map could be great in the future as long as the map author work hard at it with determination and patience. From what I seen, the author have given effort and determination into making this map. But, it seem he lack of patience for it.

    Another 10 point for this map.



    Rating & Miscellaneous information
    Score - 53/100
    Rating - 3/5
    Condition - Good
    Status - Approve
    Review - 1


    Reminder
    The map might not be fully tested, if any user of the map found bug/error or anything else.
    Feel free to contact Alexis Septimus by clicking this [​IMG]Visitor Message.
     
  6. Flame_Phoenix

    Flame_Phoenix

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    1 - Name will be changed soon.
    2 - yes, I will also remake the terrain, I need some help for that.
    3 - The triggers that leak are merely notes and are DISABLED. So they don't affect game.
    4 - The dragon represent me. By killing it you will have a super item reward and gold. The item is being remade. currently.
    5 - Will be fixed in next version.
    6, 7 - already fixed.
    8 - fixed i next version.
    9 - ""
    10 - ""
    11 - This is quite strange and shouldn't happen. I will look into it.
    12 - Fixed in next version
    13 - The Dark Summoner is a hero which spell is being remade and therefore still under construction. You can visit the spell at wc3campaigns, it is nearly complete in the Fomruns Trigger and I am going with it with the Spell Olympics.
    14 - Fixed in next version
    15 - It is usual for me to give more attention to the triggers, because they do the spell, and less to the ability. Hotkey clashes are becoming quite usual. Fixed in next version.
    16 - Fixed in next Version
    17 - ""
    18 - That is weird, It used to function before and I've tested myself. I'll look into it.
    19, 20 - Waves are a small problem currently, personally I find them unbalanced. I shall correct those mistakes asap.
    21 - Fixed in next version
    22 - I have so many items in the Goblin Shop that it is difficult to find hotkeys for them all. It will be fixed soon
    23 - Fixed in next version
    24, 25, 26 - ""

    I am remaking GUI triggers, but for now I would like to finish the spells for the Olympics, I believe people will be so damn happy when they see them, I just can't wait. Also, I am working with a friend, Ciebron he is helping me finalizing my systems, and when I'm done, I think I may get more than that score, but it is yet to early to talk about that.


    Next version will be released today or tomorrow, will have those typos fixed.


    There is no quests, unless you are a night elf player, and that way, you will active that strategy system, which will teach you two b.net pro tactics:
    - Hunts and Dryads
    - Find the other yourself, I created it personally, I think you may like it xD, It turned me into a great b.net player long time ago.

    When I am done, decent will be nothing.
    AI mmmm Where should I use it ?

    Hotkeys and triggers are my eternal enemy, you will find hotkeys errors for sure in the other race.

    I will announce the heroes being remade. You should've checked the Chaos Warchief. He is almost done, it is sure to be a hell of a hero, but I still need an illusion ability for him.


    Yes, in fact I am running out of time, so patience is something I can barely have.

    Thx for your comments and reports. Bugs will be fixed soon, I am working on them right now. Thx, as I promised, being a mod or not, You earned more reputation points.
    Let this be an example to all others.

    I am also glade to announce, next version will have an image =)
    I am sorry, I will need more than that =S

    EDIT EDIT EDIT
    Phew, Ok guys, here is the new version of the map with ALL reported issues fixed.
    Map is now smaller as well, but it still allows people to open it and to see it.

    However there is still a long road ahead, I need Icons my Goblin Shop Items !!!
    If some one knows where I can find Icons or models, please say I'd be grateful.

    Enjoy the new map description and specially enjoy testing the map. I really hope you all like it.
    Please comment bugs and test the map !
    Also, give good feedback !
     
  7. Soulsnatcher

    Soulsnatcher

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    Flame I have to say that this is looking brilliant! I have just read through the whole topic and think its great to see the map getting this feedback, it long deserves it. I saw your post on our forum and came straight away to see, its fantastic. The map I will have to test tomorrow as I am out tonight, but I really look forward to seeing (finally) how far its come since our very early stages!

    Keep up the good work I'll get back to you tomorrow!
     
  8. Flame_Phoenix

    Flame_Phoenix

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    Thx for your post boss. It means a lot to me really. Thx.
    However, know this is beta, the system you and me were testing are not in this version yet. I still have to correct and perfect them.
     
    Last edited: Aug 16, 2008
  9. Zypher

    Zypher

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    alrighty then I can't help, I don't model so changing the weapon is about all I can do.
     
  10. Flame_Phoenix

    Flame_Phoenix

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    Well, if you know good places you can:
    - find models for me
    - find icons for me
    - find spells for me

    and you'd still get credit.
     
  11. Zypher

    Zypher

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    Na no thanks I have my own projects to work on.
     
  12. Flame_Phoenix

    Flame_Phoenix

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    Ok then, thx for replying anyway. Plese keep testing and playing my map xD

    Ok, guys, I've been working with my coders team which so far is:
    - Ciebron
    - Themerion

    This guys are helping me making 2 major systems and if this continues well,next version will be released soon with a new system.
    These two guys will also have their names on the loading screen, as well as credits.
    Hope you all like it !
     
  13. Flame_Phoenix

    Flame_Phoenix

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    Hi guys, here is the new version Beta 1.1 hope you all enjoy it.
    Please see post 1 for more info.
     
  14. reza sword2

    reza sword2

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    I haven't played it, but it looks pretty good from the screenschots. Nice work btw.
     
  15. Flame_Phoenix

    Flame_Phoenix

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    Thx really. Please test the map and if you want you are welcome to join the testers team =)

    Please note some heroes are still under construction, I just allow them in game so people can have a preview of what they will be.
    Next version will include hopefully one more system as well as some new hero spells.
    I hope you enjoy and have fun, please remember to post bugs and suggestions.

    Remember, there is an open source version at post 1 of this thread, you are all welcome to use it as long as you read the README file.
     
    Last edited: Feb 20, 2009
  16. Darkness32

    Darkness32

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    Bug with footies ( seen starting game )

    They attack fast but did not damage the enemy footman ( 1st bug )
    A lot of uncompleted words.
    Diablo carts can't attack building .. they are siege units btw and what happens after gold mine is used up?
     
    Last edited: Aug 25, 2008
  17. Flame_Phoenix

    Flame_Phoenix

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    loool ... i forgot to fix that and I know why it happens.
    Every 0.5 seconds I select unit is a corner region and order them to "move-attack". If they see an enemy they start the attacking animation, however this one lasts more than 0.5 seconds. So they play half the attack animation and then the get same order again.

    New version will be released soon Beta 1.1a , thx for posting.
    +rep

    What did you think of the map ?

    EDIT EDIT EDIT

    New version of map released, Beta 1.1a, please enjoy.
     
    Last edited: Aug 25, 2008
  18. reza sword2

    reza sword2

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    Lol yep I've tested it. Nice and all, but the moving shop thing is kinda annoying. Lol alot of effort must've been put into this one project.
     
  19. Flame_Phoenix

    Flame_Phoenix

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    Lol, The shops move so the game isn't boring. They rock. Imagine you are in a middle of a battle, you are losing and then suddenly a shop passes by you, you buy an item, and the fate of the battle is turned on your side.
    Wondering shops are one of the best things this map has, I wish I was in one of those complicated battles =)
    However, there are also shops who don't move, like taverns and summons, you can also buy stuff from those.

    Thx for comment, and yes, it took a lot of effort to do it all =)