1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Ride into the sunset with the 32nd Modeling Contest.
    Dismiss Notice
  5. This adventure has come to an end. Congratulate our heroes in the 16th Mini Mapping Contest Results.
    Dismiss Notice
  6. From the gates of hell, the 5th Special Effect Contest Results have emerged.
    Dismiss Notice
  7. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Castle Gate

Submitted by Tranquil
This bundle is marked as approved. It works and satisfies the submission rules.
I make this model for castle maps. There will be separated walls and towers for other parts of castle. Size of this model is large but it fits to the map.

Keywords:
Castle, Gate, porticullis, wall keep fortress
Contents

Castle Gate (Model)

Reviews
Moderator
10:05, 12th Apr 2008 General Frank: Very nice model. Will find many uses.
  1. HELL_YA

    HELL_YA

    Joined:
    Mar 28, 2009
    Messages:
    203
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    O gosh are u kinding me? Okay once u import it and it shows a green cube save ur map and restart WE then it will show it
     
  2. X-OMG-X

    X-OMG-X

    Joined:
    Nov 10, 2008
    Messages:
    1,942
    Resources:
    16
    Icons:
    1
    Skins:
    3
    Maps:
    2
    Spells:
    8
    Template:
    1
    Tutorials:
    1
    Resources:
    16
    Damn your models are amazing. Good job dude. 5/5

    @Naitsirk: In doodad editor you can change the size. Maximum scale and minimum scale.
     
  3. corley

    corley

    Joined:
    Apr 3, 2006
    Messages:
    517
    Resources:
    0
    Resources:
    0
    i cannot get units to go through the middle gate, if this part of the model design, or can u solve this by edditing the doodad settings? also do this have a gate up/down animation?

    V nice tho +rep
     
  4. DutchLegend

    DutchLegend

    Joined:
    Feb 21, 2010
    Messages:
    2
    Resources:
    0
    Resources:
    0
    if you want the gate open. then follow these steps:
    1. make a custom destrutibles, (default gate destructible) and edit it.
    2. set the model to the one you just downloaded.
    3. make a trigger like this one:

    -event:
    unit enters region <001>
    -action:
    Destructible- Open Castlegate <001>

    make sure it is a destructible, A doodad won't work with this trigger.
    if units are walking through the wall use pathing blockers around the wall except for the gate ;)
     
  5. Maximum_Evil

    Maximum_Evil

    Joined:
    Nov 28, 2009
    Messages:
    1,528
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Awesome Model! 5/5 Very useful!
     
  6. GolemWarrior

    GolemWarrior

    Joined:
    May 15, 2010
    Messages:
    69
    Resources:
    0
    Resources:
    0
    I need some help with the triggers. Like opening the gate. I set up the triggers and all but they wont activate. Help!
     
  7. Ecrolls

    Ecrolls

    Joined:
    Dec 22, 2008
    Messages:
    97
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Cant you show us the triggers so we can help?
    ... some people on this website amaze me, and not in a good way :eek:
     
  8. phuc1570

    phuc1570

    Joined:
    Jun 19, 2010
    Messages:
    138
    Resources:
    0
    Resources:
    0
    Opening/closing trigger

    It's similar to the Vertical one
    For the vertical model, you can either rotate it or download the vertical one here. Import the Vertical gate like the Horizontal One. Then the pathing for the vertical gate are likely to:
    PathTextures\Gate2Path.tga
    PathTextures\Gate2PathDeath.tga

    Below is an example for triggering a gate [H] =Horizontal.
    The unit beneath the gate should be relocated before closing the gate.
    Some codes for udg_callgroup... can be used to polish your map.
    • Open n Close gate H Copy
      • Events
        • Unit - A unit Begins casting an ability
      • Conditions
        • (Ability being cast) Equal to Open/Close Gate H
      • Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Unit-type of (Casting unit)) Equal to Gate Closed H
          • Then - Actions
            • Animation - Play (Last replaced unit)'s stand alternate animation
            • Unit - Turn collision for (Last replaced unit) Off
          • Else - Actions
            • Unit Group - Pick every unit in (Units within 250.00 of (Position of (Triggering unit)) matching (((Matching unit) is A structure) Equal to False)) and do (Unit - Move (Picked unit) instantly to ((Position of (Triggering unit)) offset by (320.00, 320.00)))
            • Animation - Play (Last replaced unit)'s stand animation


    Happy mapping.
    Phuc.
     

    Attached Files:

    Last edited: Apr 2, 2012
  9. phuc1570

    phuc1570

    Joined:
    Jun 19, 2010
    Messages:
    138
    Resources:
    0
    Resources:
    0
    I need helps for the icons of this gate. 1 for Opening ability (Normal, click to turn on), and the other for Closing ability (Turn off, click again the same ability to turn off). Could anyone of you please make them. Thanks.
     
  10. Deeh

    Deeh

    Joined:
    Feb 9, 2011
    Messages:
    43
    Resources:
    0
    Resources:
    0
    Do you have a model more dark? Like Gilneas ;s
     
  11. Happyhippo009

    Happyhippo009

    Joined:
    Dec 27, 2010
    Messages:
    20
    Resources:
    0
    Resources:
    0