- Unit - Create 1 Peasant for Player 1 (Red) at (Center of (Playable map area)) facing (Position of (Triggering unit))
- Selection - Clear selection for Player 1 (Red)
- Selection - Select (Last created unit) for Player 1 (Red)
- Unit - Add 0 to (Last created unit)
- Game - Force Player 1 (Red) to press the key Q
- Unit - Remove 0 from (Last created unit)
As far as motives go (using selection and force ui presses instead of issueing a cast), don't worry about it I'm just experimenting