- Joined
- Jul 10, 2013
- Messages
- 73
I'm trying to do a evolve trigger where once a person has enough currency they can upgrade with a chat string (-evolve int). I have the trigger here but I don't know why it isn't working.
-
evolve intellect1
-
Events
- Player - Player 1 (Red) types a chat message containing -evolve int as An exact match
-
Conditions
- (Player 1 (Red) Current lumber) Greater than or equal to 1500
- (Owner of (Triggering unit)) Equal to Player 1 (Red)
-
Actions
- Set Point = (Position of Hero1)
- Player - Add -1500 to Player 1 (Red) Current lumber
- Unit - Remove Hero1 from the game
- Unit - Create 1 |CFF20C000Biomind (Intellect Hero) for Player 1 (Red) at Point facing Default building facing degrees
- Special Effect - Create a special effect at Point using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at Point using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation(udg_Point)
-
Events
-
player 1
-
Events
- Map initialization
-
Conditions
- (Player 1 (Red) slot status) Equal to Is playing
-
Actions
- Set Point = (Random point in Starting Point <gen>)
- Unit - Create 1 Player (Hero) for Player 1 (Red) at Point facing Default building facing degrees
- Set Hero1 = (Last created unit)
- Unit Group - Add (Last created unit) to HumansAlive
- Hero - Create Body Armor and give it to (Last created unit)
- Hero - Create Droid and give it to (Last created unit)
- Player - Add 300 to Player 1 (Red) Current gold
- Custom script: call RemoveLocation(udg_Point)
- Selection - Select Hero1 for Player 1 (Red)
-
Events
Last edited: