- Joined
- Mar 20, 2010
- Messages
- 40
My first ability is currently using Cluster Rockets without any stun or buffs to it, I use it just for the Area Effect art.
Description: Any units in the target (Large) Area of Effect who are under a sleep incantation are awoken, slowed, and are targetted by a reflection of themselves that deal additional damage and take slightly more damage.
Description: A Rave Ward is created at the target location, charming nearby units four times in two second intervals, increasing radius per periodic charm. Units affected by Rave have increased attack speed, but lose health per second until dispelled / dead.
The problem I have with Rave Ward is that it does not follow conditions, it changes the vertex coloring of all units and it changes owner ship of buildings and heroes.
False Concord flat out doesn't work at all.
EDIT: SOLVED! THANK YOU KILLCIDE!
Description: Any units in the target (Large) Area of Effect who are under a sleep incantation are awoken, slowed, and are targetted by a reflection of themselves that deal additional damage and take slightly more damage.
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False Concord
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Events
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Unit - A unit owned by Player 1 (Red) Begins casting an ability
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Conditions
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(Ability being cast) Equal to False Concord
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Actions
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Set FalseConcord = (Target point of ability being cast)
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Unit Group - Pick every unit in (Units within 600.00 of FalseConcord matching (((Owner of (Picked unit)) Not equal to Player 1 (Red)) and ((((Picked unit) is A structure) Equal to False) and (((Picked unit) has buff Sleep) Equal to True)))) and do (Actions)
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Loop - Actions
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Unit - Remove Sleep buff from (Picked unit)
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Unit - Create 1 Dummy Unit for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees
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Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
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Hero - Create Illusion Concord Dummy Item and give it to (Last created unit)
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Hero - Order (Last created unit) to use (Last created item) on (Picked unit)
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Unit - Create 1 Dummy Unit for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees
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Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
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Unit - Order (Last created unit) to Human Sorceress - Slow (Picked unit)
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Description: A Rave Ward is created at the target location, charming nearby units four times in two second intervals, increasing radius per periodic charm. Units affected by Rave have increased attack speed, but lose health per second until dispelled / dead.
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Rave Ward
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Events
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Unit - A unit owned by Player 1 (Red) Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Rave
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Actions
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Set RavePoint = (Target point of ability being cast)
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Unit Group - Pick every unit in (Units within 200.00 of RavePoint matching (((Owner of (Picked unit)) Not equal to Player 1 (Red)) and ((((Picked unit) is A structure) Equal to False) and (((Picked unit) is A Hero) Equal to False)))) and do (Actions)
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Loop - Actions
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Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
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Animation - Change (Picked unit)'s vertex coloring to ((Random real number between 0.00 and 100.00)%, (Random real number between 0.00 and 100.00)%, (Random real number between 0.00 and 100.00)%) with 0.00% transparency
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Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Create 1 Dummy Unit for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees
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Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
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Unit - Order (Last created unit) to Undead Necromancer - Unholy Frenzy (Picked unit)
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Wait 2.00 seconds
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Unit Group - Pick every unit in (Units within 400.00 of RavePoint matching (((Owner of (Picked unit)) Not equal to Player 1 (Red)) and ((((Picked unit) is A structure) Equal to False) and (((Picked unit) is A Hero) Equal to False)))) and do (Actions)
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Loop - Actions
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Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
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Animation - Change (Picked unit)'s vertex coloring to ((Random real number between 0.00 and 100.00)%, (Random real number between 0.00 and 100.00)%, (Random real number between 0.00 and 100.00)%) with 0.00% transparency
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Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Create 1 Dummy Unit for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees
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Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
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Unit - Order (Last created unit) to Undead Necromancer - Unholy Frenzy (Picked unit)
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Wait 2.00 seconds
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Unit Group - Pick every unit in (Units within 600.00 of RavePoint matching (((Owner of (Picked unit)) Not equal to Player 1 (Red)) and ((((Picked unit) is A structure) Equal to False) and (((Picked unit) is A Hero) Equal to False)))) and do (Actions)
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Loop - Actions
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Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
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Animation - Change (Picked unit)'s vertex coloring to ((Random real number between 0.00 and 100.00)%, (Random real number between 0.00 and 100.00)%, (Random real number between 0.00 and 100.00)%) with 0.00% transparency
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Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Create 1 Dummy Unit for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees
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Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
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Unit - Order (Last created unit) to Undead Necromancer - Unholy Frenzy (Picked unit)
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Wait 2.00 seconds
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Unit Group - Pick every unit in (Units within 800.00 of RavePoint matching (((Owner of (Picked unit)) Not equal to Player 1 (Red)) and ((((Picked unit) is A structure) Equal to False) and (((Picked unit) is A Hero) Equal to False)))) and do (Actions)
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Loop - Actions
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Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
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Animation - Change (Picked unit)'s vertex coloring to ((Random real number between 0.00 and 100.00)%, (Random real number between 0.00 and 100.00)%, (Random real number between 0.00 and 100.00)%) with 0.00% transparency
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Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Create 1 Dummy Unit for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees
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Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
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Unit - Order (Last created unit) to Undead Necromancer - Unholy Frenzy (Picked unit)
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The problem I have with Rave Ward is that it does not follow conditions, it changes the vertex coloring of all units and it changes owner ship of buildings and heroes.
False Concord flat out doesn't work at all.
EDIT: SOLVED! THANK YOU KILLCIDE!
Last edited: