I have trigger set to make a custom build menu.. only problem is the AI does not read this function even though its a custom AI.. Is there a build menu i can use to make AI realize the build menu is there??
My Trigger Set Up
Event
Unit - Unit Begins Casting an Ability
Conditions
N/A
Action
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Condictions
(Ability being cast) Equal to Advance Build (NOTE-CUSTOM ABILITY)
Then - Actions
Unit - Replace (Casting Unit) with a Peasant using old units life n mana
Selection - Select (Last Created Unit) for (Owner of (Casting Unit))
Game - Force (Owner of (Triggering unit)) to press the key B
Else - Actions
NOTE - This part of the Trigger is just vise versa to turn advanced builder back to regular builder...........
Action
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Build (REGULAR ABILITY)
Then - Actions
Unit - Replace (Casting Unit) with a Peasant using old units life n mana
Selection - Select (Last Created Unit) for (Owner of (Casting Unit))
Game - Force (Owner of (Triggering unit)) to press the key B
Else - Actions
My Trigger Set Up
Event
Unit - Unit Begins Casting an Ability
Conditions
N/A
Action
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Condictions
(Ability being cast) Equal to Advance Build (NOTE-CUSTOM ABILITY)
Then - Actions
Unit - Replace (Casting Unit) with a Peasant using old units life n mana
Selection - Select (Last Created Unit) for (Owner of (Casting Unit))
Game - Force (Owner of (Triggering unit)) to press the key B
Else - Actions
NOTE - This part of the Trigger is just vise versa to turn advanced builder back to regular builder...........
Action
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Build (REGULAR ABILITY)
Then - Actions
Unit - Replace (Casting Unit) with a Peasant using old units life n mana
Selection - Select (Last Created Unit) for (Owner of (Casting Unit))
Game - Force (Owner of (Triggering unit)) to press the key B
Else - Actions