So I decided, in my endless love for all things Medusa, that I would attempt to create one as a hero. I decided that the very first order of business should be making a Petrifying Gaze spell for her, and set about doing so with triggers. I borrowed the Breath of Fire spell to serve as a base, and found a Time Stop spell on youtube to serve as the adjustments I would need for the trigger editor, and everything seemed to have been going swimmingly...
The problem that's perplexing me is that she presently possesses the power to petrify...well everything. Buildings included. For the sake of any scrap of realism, I wish for her not to be able to turn stone to stone.
Setup
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Petrifying Gaze
Actions
Unit - Hide (Triggering unit)
Unit Group - Pick every unit in (Units within 375.00 of (Target point of ability being cast)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
Animation - Change (Picked unit)'s vertex coloring to (20.00%, 20.00%, 20.00%) with 0.00% transparency
Wait 0.01 seconds
Unit - Unhide (Triggering unit)
Selection - Select (Triggering unit)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Animation - Change (Picked unit)'s animation speed to 100.00% of its original speed
Animation - Change (Picked unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
That is what I have so far. I'm certain the culprit is the "Unit Group -- Pick every Unit" line in the beginning but am unsure how to change it properly. Any help would be appreciated.
Edit: WOOOW I am SO bad at using forums. I tried so hard and read SO many guides and stickies to make that work and I just failed...
The problem that's perplexing me is that she presently possesses the power to petrify...well everything. Buildings included. For the sake of any scrap of realism, I wish for her not to be able to turn stone to stone.
Setup
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Petrifying Gaze
Actions
Unit - Hide (Triggering unit)
Unit Group - Pick every unit in (Units within 375.00 of (Target point of ability being cast)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
Animation - Change (Picked unit)'s vertex coloring to (20.00%, 20.00%, 20.00%) with 0.00% transparency
Wait 0.01 seconds
Unit - Unhide (Triggering unit)
Selection - Select (Triggering unit)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Animation - Change (Picked unit)'s animation speed to 100.00% of its original speed
Animation - Change (Picked unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
That is what I have so far. I'm certain the culprit is the "Unit Group -- Pick every Unit" line in the beginning but am unsure how to change it properly. Any help would be appreciated.
Edit: WOOOW I am SO bad at using forums. I tried so hard and read SO many guides and stickies to make that work and I just failed...