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Can YOU Trigger?

Discussion in 'Warcraft 3: World of Warcraft' started by Craka_J, Nov 22, 2010.

  1. Craka_J

    Craka_J

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    If you're skilled with either vJASS or creating GUI triggers, Wc3:WoW needs you! That's right! Wc3:WoW is now accepting GUI triggers instead of only vJASS code. This decision has recently been made because it has been extremely difficult to find and recruit a reliable vJASS coder who is experienced enough to create the many triggers needed for Wc3:WoW - especially elaborate systems such as an inventory or talent system.

    The direction of Wc3:WoW has shifted yet again. Instead of focusing primarily on completing core systems that relate to the inventory, talents, etc., we'll focus on whatever will help us playtest the mod.

    Here's the list of pros and cons to this new path we're taking:
    PROS:
    • Finding triggerers should be easier.
    • Development progress continues and hopefully lasts longer.
    • BETA Testers may have something to look forward to finally.
    • Skilled vJASS coders may become interested in the project if it is playable already.

    CONS:
    • Significant systems such as inventory/equipment, talent tree, crafting, and many others will simply not be doable.
    • Loading and trigger execution in-game may take longer.

    If you're interested in becoming an official Wc3:WoW triggerer or coder, please send me a PM or post in this thread with samples of your skill(s) to prove you can work well in the editor as a triggerer.
     
  2. Razosh

    Razosh

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    I know one person who is good with Jass or vJass (I dont know which) I've tried to talk him over to join this project for a while but he keeps saying he got an outher project :S I still try to talk him over but it dont seem to go anywere.
     
  3. Grey Nightmare

    Grey Nightmare

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    Wise choice, I'd hate to see this die and yeah... JASSer's don't grow on trees. Good luck with your hunt and the project as a whole =)

    Significant systems such as inventory/equipment, talent tree, crafting, and many others will simply not be doable.

    Not quite sure why they aren't doable... ;p
    Ok maybe inven/equip will be too inefficient, but talent tree + crafting should be ok, no?
     
  4. Craka_J

    Craka_J

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    Well yes, it's doable. But not in a very WoW-like way. I planned on making it have it's own fullscreen window system. I'm sure we'll get to creating some mediocre inventory, talent, equipment system. It just won't be as intricately detailed and showy as I had planned to have it made.

    Right now my number one goal is to recreate our 1.23 version of the mod for 1.24+, minus the errors/triggers that had held it back from advancing into patch version 1.24 and beyond.

    Nevertheless, Wc3:WoW 2.0 will come. I will be revamping the What NOT To Expect and Change-Log threads once I have a more solid idea of what can actually be put forth into the campaign this time.
     
  5. Razosh

    Razosh

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    what about the character creation I know you have stated worked on that will it be like in WoW?
     
  6. Craka_J

    Craka_J

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    Probably not very much like WoW. The custom interface idea would have to go out the window and we'd revert back to a simpler character creation system, probably one you're used to seeing in most RPGs for WarCraft III.
     
  7. Grey Nightmare

    Grey Nightmare

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    Woah. That system was awesome. It can be done in GUI.

    You seen GhostThruster's inventory system? I don't know how good the code is, but it's GUI and has good fullscreen UI. :)
     
  8. Miss_Foxy

    Miss_Foxy

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    I could be a mini-helper, meaning I'll give advice to the person helping out:)
     
  9. Razosh

    Razosh

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    I think you should post this somwhere else to where more ppl will notice it.
     
  10. Grey Nightmare

    Grey Nightmare

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    True, don't limit yourself to thw either.
    There are plenty of other sites, maybe WoW sites, that may be interested.
     
  11. GhostThruster

    GhostThruster

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  12. Craka_J

    Craka_J

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    The Wc3:WoW team currently officially consists of Misha and me. There are some other contributors, but not dedicated enough to be mentioned as part of the actual team.
     
  13. GhostThruster

    GhostThruster

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    If I have some time, I might be able to help you. But I only do GUI, and only if I help. Right now, I'm doing my own shit.
     
  14. Metalbear

    Metalbear

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    I was hoping to not get to this critical moment, but seems things not always are perfect. Now to explain you about my self some stuff first, then you decide if I fit, or the situation is so critical so I can be in. I have worked both with World Editor and Game Maker programs from which I got good understanding on how to solve and learn things. I do know GML, but I dont know a shit about JASS. I only understand GUI, so if you need such people who use the DragnDrop stile, then I probably can do the job. Im still in the process of learning, so dont expect me to rush and do every thing at moment! If you need me to do something, then I for sure will experiment with stuff to find a way to fit it in the game.
    Now I want to present you my experimentations so far I got with World Editor. Now I know they are not very impressive, because I dont work with World Editor so often as used to like with Game Maker.
    http://dox.bg/files/dw?a=9c9d795aa9
    This is the link to the archive with maps and unit data which I experimented so far.
    (4)Hellfire.w3x was a test map to test AI commands which totally failed for the reason that I cant understand it at all still!
    CF.w3x was kind of a fail project to make a Castle Fight remix project, but as well turn to have some stuff working too and learned from it lot.
    Dota for prota.w3x from the beginning it was a joke for my little cousin to make him easier DotA and more simpler, then it turned kind of in more serious project.
    Race.w3o a try to make major Ogre race which failed for the lack of models.
    Races.w3x this one is like the Race.w3o, but lot more improved and extended only in ideas! The only problem of it is that the races were planned to be "simplified".
    Test.w3x was the main source of "experimenting before launching" - stuffs like abilities and units.
    WC3Madness.w3x an improved version and serious one of the Dota for prota.w3x map. Improved triggers for less performance cost and less lag in game causing. As well added and rebalanced stuffs!
    WC3Madness (customAI).w3x same like above, but intended to make the AI total custom made until I decided its useless to make it that far ... for now!
    WoW.w3x was intended to test heroes spells and abilities before releasing them in the campaign map. So far, only a mage with a frost nova was made xd.
    WoW.w3n a campaign which is only level design for now and not at all trigger made and finished! I gave up from it long ago ... until now.
    And lastly to present edited and rebalanced First Wc3WoW Demo.w3n campaign (things like HP and MP change, as well and OP mobs like the teldrasil spiders lvl2 which sucks your health incredibly fast, enabled human and undead races for play and lot more stuff) made by craka_j and hes team. I only couldnt fix or understand things like bear form bug and such. I just still cant understand how or why they are made like that!

    Well so far this I can present you from my skills ... but hey, I have allot of spare time as well - no life! Am I accepted?

    Oh and forgot, I never played on a blizzard server, so I am not very in with the things how work there. Some one will have to control my work somehow by skype or something! As well I never worked in teams with any one, so you have to introduce me how the things work! You can see it your self by the fake names which I made in the Durotar map of the WoW campaign. Probably LOT of stuff are missing like lazy peons and for which I dont know. I already prepared places for some NPC, but like I sayd, probably not for every.
     
    Last edited: May 7, 2011
  15. Razosh

    Razosh

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    It's nice that you want to join the team but pherhaps you havent seen the project is dead :S
     
  16. Miss_Foxy

    Miss_Foxy

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    Well, Craka did say it wouldn't be dead if it could be handed to someone else, or have a slower progress, he could help too I guess:)
     
  17. Razosh

    Razosh

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    Yea sure but I doubt any one will take up this project since it's waaaaaaaaaay to huge to be finish anytime soon.
     
  18. blackhack

    blackhack

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    oh for f**k sake... its not dead, its inactive just until the Ardent Heroes project is finished, i can see that you've all waited very long for this campaign... but the team and Craka_J has another map with a bigger team they need to finish. It is like 45% finished at the time, so just have patience and i believe when they finish this is going to be the best hive campaign ever! :). So don't say that it is dead, just wait until they finish the Ardent Heroes project. Hope it helps for all those d***h bags out there who have no patience. If you can't wait for it i recommend forget this for a bit like i did. Maybe then they'll be finished at the other project and be working on this one. :)

    P.S. i am pretty good at GUI triggering so i can help out too when this project is going to be active once again.
     
  19. Razosh

    Razosh

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    I dont think you get it this map may be inactive for the moment but it will NEVER EVER be completed even if we get 50 ppl working on it.
     
  20. blackhack

    blackhack

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    i don't think so you only need the right coders and you'll get the job done, you know that there are such a things as vJASS and motivation :)