If you're skilled with either vJASS or creating GUI triggers, Wc3:WoW needs you! That's right! Wc3:WoW is now accepting GUI triggers instead of only vJASS code. This decision has recently been made because it has been extremely difficult to find and recruit a reliable vJASS coder who is experienced enough to create the many triggers needed for Wc3:WoW - especially elaborate systems such as an inventory or talent system.
The direction of Wc3:WoW has shifted yet again. Instead of focusing primarily on completing core systems that relate to the inventory, talents, etc., we'll focus on whatever will help us playtest the mod.
Here's the list of pros and cons to this new path we're taking:
PROS:
CONS:
If you're interested in becoming an official Wc3:WoW triggerer or coder, please send me a PM or post in this thread with samples of your skill(s) to prove you can work well in the editor as a triggerer.
The direction of Wc3:WoW has shifted yet again. Instead of focusing primarily on completing core systems that relate to the inventory, talents, etc., we'll focus on whatever will help us playtest the mod.
Here's the list of pros and cons to this new path we're taking:
PROS:
- Finding triggerers should be easier.
- Development progress continues and hopefully lasts longer.
- BETA Testers may have something to look forward to finally.
- Skilled vJASS coders may become interested in the project if it is playable already.
CONS:
- Significant systems such as inventory/equipment, talent tree, crafting, and many others will simply not be doable.
- Loading and trigger execution in-game may take longer.
If you're interested in becoming an official Wc3:WoW triggerer or coder, please send me a PM or post in this thread with samples of your skill(s) to prove you can work well in the editor as a triggerer.