Hey there, i'm pretty new to the WC3 Editor, but it went well up until now when i actually tried to get into custom models. I'm trying to create a custom map for only me and my friends as a means of getting to know the editor better and improving on an old WC3 map concept we used to play back then. I have no idea if the WC3:Reforged editor is any different from the old one, but i couldn't find a lot of infos about it since it's quite new.
I tried using ripped models from old Pokemon games for example from 'Colosseum'-a Gamecube game, because i have no experience in 3D modelling and didn't want to learn it just for a small project like this.
I get an .obj file, .mtl file and multiple .png files which are the materials i guess?
I then put the .obj file into blender, model looked fine with all the colors and shapes intact, export it as .obj and i get .obj + .mtl back. I then convert these files with numerous tools that i've found in Internet. Import the converted files in the file manager from the WC3 Editor, make a custom unit and link the Art - Model path to the right files. When i place the units they are just invisible, i also saved the map afterwards and started it up again since i've read somwhere that this could be an issue, but it wasn't.
So i wanted to ask if you guys have any idea if using said models is even possible or not. I'm not trying to use these copyrighted models for making a public map, i just want to enjoy a fun WC3 Custom Pokemon map with my friends, with our own ideas/twists integrated into it while having nice looking Pokemon as units.
I'd also be glad if anyone could link me tutorials which are the most helpful and still relevant up to this date.
I've seen and read a couple, but it's honestly a lot stuff for me at once and alot of the software is not available anymore...
I tried using ripped models from old Pokemon games for example from 'Colosseum'-a Gamecube game, because i have no experience in 3D modelling and didn't want to learn it just for a small project like this.
I get an .obj file, .mtl file and multiple .png files which are the materials i guess?
I then put the .obj file into blender, model looked fine with all the colors and shapes intact, export it as .obj and i get .obj + .mtl back. I then convert these files with numerous tools that i've found in Internet. Import the converted files in the file manager from the WC3 Editor, make a custom unit and link the Art - Model path to the right files. When i place the units they are just invisible, i also saved the map afterwards and started it up again since i've read somwhere that this could be an issue, but it wasn't.
So i wanted to ask if you guys have any idea if using said models is even possible or not. I'm not trying to use these copyrighted models for making a public map, i just want to enjoy a fun WC3 Custom Pokemon map with my friends, with our own ideas/twists integrated into it while having nice looking Pokemon as units.
I'd also be glad if anyone could link me tutorials which are the most helpful and still relevant up to this date.
I've seen and read a couple, but it's honestly a lot stuff for me at once and alot of the software is not available anymore...