-- replace the frame definition "ConsoleUI" to give the Textures names
BlzLoadTOCFile("war3mapImported\\myconsoleui.toc")
TimerStart(CreateTimer(), 1, false, function()
-- give this frames handleIds at 0s, before any players UI is altered with this technique, that way you have no desync when getting them later with BlzGetFrameByName in a GetLocalPlayer() block.
BlzGetFrameByName("ConsoleUI5T", 0)
BlzGetFrameByName("ConsoleUI6T", 0)
BlzGetFrameByName("ConsoleUI4T", 0)
BlzGetFrameByName("ConsoleUI3T", 0)
BlzGetFrameByName("ConsoleUI2TL", 0)
BlzGetFrameByName("ConsoleUI2TR", 0)
BlzGetFrameByName("ConsoleUI1T", 0)
BlzGetFrameByName("ConsoleUI1B", 0)
BlzGetFrameByName("ConsoleUI2B", 0)
BlzGetFrameByName("ConsoleUI3B", 0)
BlzGetFrameByName("ConsoleUI4B", 0)
BlzGetFrameByName("ConsoleUI5B", 0)
BlzGetFrameByName("ConsoleUI6B", 0)
BlzGetFrameByName("InventoryCoverTexture", 0)
-- update the used textures, this would be done in a GetLocalPlayer() block
BlzFrameSetTexture(BlzGetFrameByName("ConsoleUI5T", 0), "war3mapImported\\HumanUITile05.blp", 0, false)
BlzFrameSetTexture(BlzGetFrameByName("ConsoleUI6T", 0), "war3mapImported\\HumanUITile06.blp", 0, false)
BlzFrameSetTexture(BlzGetFrameByName("ConsoleUI4T", 0), "war3mapImported\\HumanUITile04.blp", 0, false)
BlzFrameSetTexture(BlzGetFrameByName("ConsoleUI3T", 0), "war3mapImported\\HumanUITile03.blp", 0, false)
BlzFrameSetTexture(BlzGetFrameByName("ConsoleUI2TL", 0), "war3mapImported\\HumanUITile02.blp", 0, false)
BlzFrameSetTexture(BlzGetFrameByName("ConsoleUI2TR", 0), "war3mapImported\\HumanUITile02.blp", 0, false)
BlzFrameSetTexture(BlzGetFrameByName("ConsoleUI1T", 0), "war3mapImported\\HumanUITile01.blp", 0, false)
BlzFrameSetTexture(BlzGetFrameByName("ConsoleUI1B", 0), "war3mapImported\\HumanUITile01.blp", 0, false)
BlzFrameSetTexture(BlzGetFrameByName("ConsoleUI2B", 0), "war3mapImported\\HumanUITile02.blp", 0, false)
BlzFrameSetTexture(BlzGetFrameByName("ConsoleUI3B", 0), "war3mapImported\\HumanUITile03.blp", 0, false)
BlzFrameSetTexture(BlzGetFrameByName("ConsoleUI4B", 0), "war3mapImported\\HumanUITile04.blp", 0, false)
BlzFrameSetTexture(BlzGetFrameByName("ConsoleUI5B", 0), "war3mapImported\\HumanUITile05.blp", 0, false)
BlzFrameSetTexture(BlzGetFrameByName("ConsoleUI6B", 0), "war3mapImported\\HumanUITile06.blp", 0, false)
BlzFrameSetTexture(BlzGetFrameByName("InventoryCoverTexture", 0), "war3mapImported\\HumanUITile-InventoryCover.blp", 0, false)
end)