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Calling Some Hivers Out Here

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Level 25
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Is there any chance that the Hive could produce it's own game? Okay, we are a big community out here, and it's not impossible that we could produce our own game by working together, all as a team. It could be a MOBA or an RPG or even an RTS. Well look, there are thousands of members out here, many are modellers, many are coders, many are 2d artists and some are even game developer themselves!

So, I don't think it's impossible, of course the purpose of the Hive is Warcraft 3 modding, and even Starcraft 2 and Dota 2 modding, so many of us here got experiences on at least working with triggers.

Okay I've been too loud for rambling about this thing, but It's just a thought, so if you don't like the idea, it's okay, but when you think it's a good idea, let me hear your thoughts!
 

Shar Dundred

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It's a great idea. If only 1/3 members of the hive gather and together we can make a whole game, perhaps Warcraft 4? I know there were many discussions about this, but it is a nice idea.

You should know that even if we actually wanted to do that, Blizzard has all copyrights. Feel free to guess whether or not they'd give them away.


Not to mention, as Direfury said, that there's a huge difference between creating a game and creating something particular for an already existing game.
 
Level 23
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yes, but it took them probably quite a long time(forgot what the thread says, but in this context, few months is quite long already), and most likely the team is like 5-6 people, not like 5k hive users, which would represent like tenth of hive's registered account count
 
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Also to have a successful indie game made by this forum, there must be a dedicated team on track for the long run.

Its going to be impossible for an indie game development to go straight into production if your going to have a team leader who only thinks about his/her own idea and not listen with the pack. A group of programmers who are biased with one another and whenever they make the codes, they are afraid to show it to the public because they believed it might get stolen. So they hide it, or delete it to keep it from themselves. Visual artists who denies criticism, so they pursue on arguments that would bring negativity to the group. And more problematic shit.

Again, if we or some of us here will really plan to make a game, the first thing that should be on good hold is to know each other's strengths and weaknesses in the team, work it out till the end, and always have a backup plan. Just a few experiences I gain throughout project(game) managements.

Also just to hit something about this idea, there was a good indie game made by forum members as well, its called Katawa Shoujo. Its an adult visual novel made by 4chan members, try it if you got the time and damn it was made out to be a masterpiece.
 
Level 25
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Too many chefs.

Most mappers on here are primarily designers - we decide which map we want to make, which units will be used, how things work, etc. In any map/game/project, you usually only want one main designer to make decisions, along with a few assistant designers to help with minor things. If you have too many decision makers, everyone just ends up arguing, since each person has their own vision for the game.

A project like this needs most of the participants to just be mindless drones - coders and artists to chip away at the mountain of work. Only a few small percentage of users on here are good coders (I'm not one of them, even though I can make some very functional maps) and good artists.
 
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Most indie games (from my limited knowledge) are created by 1-3 person teams. Any larger starts to get complicated without producers paying for more workers.
 
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I mean, its possible.
But don't limit yourself to what the community says here.

You can take the time and see who the most interested people are, start a base as a team, get to know what you're dealing with, and get contributions from the community as you go.

We should stop discouraging opportunities as a community, but rather fuel the ambition he or she has.
Just because its something different, doesn't mean we shouldn't pursue it.
Imagine the popularity this community will get when this game is successful. The Hive will be recognized as one of the oldest modding communities to be the first to breach out of its comfort zone as a whole.
 
Level 25
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I mean, its possible.
But don't limit yourself to what the community says here.

You can take the time and see who the most interested people are, start a base as a team, get to know what you're dealing with, and get contributions from the community as you go.

We should stop discouraging opportunities as a community, but rather fuel the ambition he or she has.
Just because its something different, doesn't mean we shouldn't pursue it.
Imagine the popularity this community will get when this game is successful. The Hive will be recognized as one of the oldest modding communities to be the first to breach out of its comfort zone as a whole.

Nothing is stopping you from doing this. Heck, we even support it here! There's a game development forum where you can make a thread for your project, and a general discussion forum where you can get peoples' interest and maybe someone to give you a hand.

Us "naysayers" in this thread are just pointing out the reality of the idea of "the whole hive gets together to make a game", that it isn't feasible. We've seen this dozens of times, and it's always the same problems preventing it from happening.

PS: Some of us want to stay in this comfort zone.
 
Hmm how about a small team and the others will just complete very simple tasks, or give ideas just as Ralle said, then if the team needs help, they could post it, hmm but if we could ever do that, it could be cool to see ourselves as characters XD

I like the Idea, But... Yeah, there are alot of things need to be concern...
 

Deleted member 242951

D

Deleted member 242951

Well.... A complete custom game will need a whole new engine that will take long time...

I have lil bit of experience with UDK and python buts its the hell of a problem....

A custom game will require coders to be united but here we live scattered on many parts of earth. Another problem is synergy and co-working capacity.

As we are faar faae away from each other co-working will be a major problem.

Even if you manage to form a group then the game cant get over within a few months or such. It takes the hell of time.

However if tou overcome these problems then there are many more waiting mate..

But if you do then Im in. :as:
 
Hmm how about a small team and the others will just complete very simple tasks, or give ideas just as Ralle said, then if the team needs help, they could post it, hmm but if we could ever do that, it could be cool to see ourselves as characters XD

I assume quality control in this part of development would be to difficult to even bother setting out this task.

I think they would end up being more a part of it to get some kind of recognition for developing a part of the game than anything else.

This would either be a problem either because they arn't dedicated and loyal enough to the project or just aren't able to add enough value to the project itself within the time they are apart of the team for.
 
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I mean, its possible.
But don't limit yourself to what the community says here.

You can take the time and see who the most interested people are, start a base as a team, get to know what you're dealing with, and get contributions from the community as you go.

We should stop discouraging opportunities as a community, but rather fuel the ambition he or she has.
Just because its something different, doesn't mean we shouldn't pursue it.
Imagine the popularity this community will get when this game is successful. The Hive will be recognized as one of the oldest modding communities to be the first to breach out of its comfort zone as a whole.

The thing isn't that we are discouraging, the problem is that game development is something completely different from modding, it is almost impossible that a GOOD game could sprout when the "developers" don't know each other. Also, who would take the reins? Someone has to be in charge and direct the team. The guy talks about making "a MOBA or an RPG or even an RTS" like if he were picking the color of a tshirt, and it is not as simple as that. When making a game one of the problems isn't "creating a custom engine". The problem here is that most people don't even know what it takes to create a game yet think that if they team up with others they will magically create one.
 
Level 5
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I would say, whoever that came up with the idea first on this thread would take the lead of the development, since it is his idea.
The only case to which he wouldn't lead it is if he puts no contribution into the project.

But nothings impossible as Shia Lebouf stated.
 
In some cases, it's best to work with a tier system, prioritizing expert-level and multi-talented artists and coders at the top, to act as division leaders.

For example, on my current project, I'm working with a coder and a terrain artist/icon creator, while I am a modeller/animator with knowledge and experience with texturing, and I was recognized for my exceptional talent by the province in my youth, being nominated as one of its four best young writers.

That means that, in most cases, I tend to have the widest and most developed skillset, while other modders I work with specialize in one thing, and only occasionally dabble in others. In these cases, I tend to take one primary role, and act as an advisor to the others working with/under me. Given my situation, it stands to reason that I would act as a general art director for my team, and defer to the specialists on the team, whos skills surpass my own. On a project with a large number of contributors, a round-table approach is best. This allows everyone to have a voice, and allows everyone to hear the more experienced members' disagreements and reasonings.

Scheduling is also a valuable tool. Making sure there is regular attendance at weekly roundtable meetings also helps to keep the team driven and directed.

You need to know your teams' individual problems, and account for them.
 
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There must be a dedicated Team, (Most likely small) that will recruit more team members if needed from here. Also, creating a custom engine will be hard (For example JASS that we all know) but what if we create a game In another engine? For example, the Well-known Game "Minecraft", was created in JAVA. What if we make it in JAVA too?

Also, the producer team will probably have to share some of the Money with Ralle, right? Unless Ralle is in the team that makes Ralle even richer...
 

Shar Dundred

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Dedication alone isn't enough for a good game. You'd have to invest massive amounts of money and time into this. How many can afford this in today's society?

Also, the producer team will probably have to share some of the Money with Ralle, right? Unless Ralle is in the team that makes Ralle even richer...

You're talking as if Ralle was a billionaire.^^
Anyway, just because people met here wouldn't mean that Ralle - or anyone else who hasn't been part of the team - would have any claims on a share.
 
Here's where I become much more useful. If the goal is to create a game flat out, not accounting for how we would profit off of it, just getting it to run, I could handle that. I know a number of musicians, atleast one voice actor, a talented 2D artist and more, all of whom would be happy to lend a reasonable hand with the project.

If we can do something passable that we can profit off of, that means I can afford to get us a soundtrack.
 
Level 23
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There must be a dedicated Team, (Most likely small) that will recruit more team members if needed from here. Also, creating a custom engine will be hard (For example JASS that we all know) but what if we create a game In another engine? For example, the Well-known Game "Minecraft", was created in JAVA. What if we make it in JAVA too?

Also, the producer team will probably have to share some of the Money with Ralle, right? Unless Ralle is in the team that makes Ralle even richer...

Java is no engine, Java is programming language.

Engine: Unity, Unreal engine, Source engine, Cry engine and more.

Richer? If this website was generating money, he most likely wouldnt accept donations to keep it alive, a.k.a save ralle some of his personal money.
 
Too many chefs.

Most mappers on here are primarily designers - we decide which map we want to make, which units will be used, how things work, etc. In any map/game/project, you usually only want one main designer to make decisions, along with a few assistant designers to help with minor things. If you have too many decision makers, everyone just ends up arguing, since each person has their own vision for the game.

A project like this needs most of the participants to just be mindless drones - coders and artists to chip away at the mountain of work. Only a few small percentage of users on here are good coders (I'm not one of them, even though I can make some very functional maps) and good artists.

This.

We all want to do our own thing. We all want our project to be turn out exactly the way we imagine it. And we all imagine it differently. Nobody wants to be stuck making something differently than they want it to be because someone else wants it to be that way. We would spend more time fighting than working. We'd probably take two years just to decide what genre the map is going to be. We've all got experience working on projects alone, doing every aspect of it ourselves, and very few of us have experience creating maps (or games) with other people.

That being said, I would contribute even if I wanted something different. But I'm also quite certain I would argue.
 
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