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Burning_dragoon's Warhammer 40k models pack

As my project seems to be down forever, I decided to share with the community all the 40k models I made for now.

It includes:

Space marines models:
Bolter, Flamethrower, Meltagun, Plasmagun, Missile-Launcher, HeavyBolter, HeavyPlasmaGun, Lascannon and Sergeant;

Imperial guard models:
Lasgun, Flamethrower, Meltagun, Plasmagun, Radio, Medic, Sergeant, Kasrkin;

Orc Models:
Pistol'Boyz, Fling'boyz

As it was supposed to be a project, most of the models have at least 2 textures (gathering model texture, weapon textures, equipment etc...). The reason is quite simple to understand: with about 3-5 textures, I can have almost all the models I need for one race (except vehicules, unfortunately). So, to save space, I gathered into several textures all the aspects, so I won't be annoyed with 1 texture per models.

It has though a drawback: if you need a single model, you'll have to import to many textures. That's why I advise you to use these models for campaigns. Guardsmen are, fortunately, 1 single texture, so you can use them more easily in MultiPlayerMaps


Also, One thing to now: as these units weren't supposed to be revivable in my mod, they may be messing up if you set the Death type to "reanimate, can decay". So, I advise you again to set this to "cannot reanimate, can decay".

All the models have 2 sets of animation, representing their ability to attack either in melee or range. The melee mode is the "alternate" stance.

Oh, and don't watch these models work well (don't trust War3ModelEditor, it has some troubles with exported-from-3dsmax models)

I think that's all, enjoy!

Keywords:
Warhammer, 40k, Space, Marine, Space marine, Guardsman, Imperial, Guard, Imperial Guard, Ork,
Reviews
18:38, 20th Oct 2008 General Frank: This pack is filled with epic stuff.
Level 11
Joined
May 11, 2008
Messages
830
Honestly I'm not sure if there are rules that are broken in this. Cause all models are different, unless your talking about the same model but different weapon?

He's probably gonna say you can use a attachement to this flamer or missile launcher or heavy bolter etc... or something.
 
Level 4
Joined
Mar 25, 2008
Messages
89
Animating attachments like that? That would take forever, not to mention the models are all with their own tools and toys to make each one of them unique.

I can understand the SM with Flamer because I can't get a projectile to work with that thing. Thus I have decided to screw it and get back to work.
 
Level 22
Joined
Jun 23, 2007
Messages
3,242
back to the tau thing. I seriously, so very seriously, doubt that the Tau, the motha f*cking tau could ever take the place of the Emperor, or the Imperium. that would like completely screw the entire story up. No IG? no banblade? heeeeeeelll no! No space marines? heeeeelllll no!
no, no, its the tyranids that are gonna fucking take over. the fucking tyranids.

ok back from my mini-rant. I dont get it, what rules were broken?
The kasrkin seemed fine to me.
 
Level 21
Joined
Dec 9, 2007
Messages
3,096
back to the tau thing. I seriously, so very seriously, doubt that the Tau, the motha f*cking tau could ever take the place of the Emperor, or the Imperium. that would like completely screw the entire story up. No IG? no banblade? heeeeeeelll no! No space marines? heeeeelllll no!
no, no, its the tyranids that are gonna fucking take over. the fucking tyranids.

ok back from my mini-rant. I dont get it, what rules were broken?
The kasrkin seemed fine to me.
you mean Empire, don't you? :xxd:
However...
The models work good in game but a little bit messy in WE
they need some more animations...
 
Level 2
Joined
Sep 5, 2008
Messages
9
Im glad you put them in a pack, it would take FOREVER to download each one one by one. Its just easier to load them all up in one file!
I have only seen models like from one person, you.
Seriously, this is like a campaign makers dream! Can i use this for a campaign?
Are we going to know what rules hes broken at some point?
 
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