I think if you switch it from normal to hero the effects would only be benefited by hero units only. That's what I think.
Because Basilius benefits your creeps and pushes the lane in your favor. Early on this is not wise as you will be fighting under their tower most of the time, making it really hard for you to get last hits and denies, guaranteeing 80% or more that they will get experience and more gold than you.
Thus, disabling the ring makes the creep push balanced. That's the same reason why blocking creeps is a good idea, since you want them to fight under your tower so that you get a better chance at experience and gold.
Item Builds
General Build
I always buy atleast 2 branches for good luck. And in 90% of the cases for any melee laning hero I buy Stout Shield because I almost always go for Vanguard with any melee or ranged carry.
Often those branches become the Wand with spell charges (forgot the name) or are just sold for extra cash to buy that Ring of Health or Vitality Booster / Boots.
Specific Build
Only some heroes require specific builds, like going for Ring of Protection or Headress of Rejuvenation on Enchantress, Chen or Lycan for supporting my other units. Or Soul Ring for Omniknight. There are tons of other examples, but item wise its almost always better to go for defensive build rather than pure offense if you're not playing premade with a team that can at least guarantee some cc and kill chances.
Hero Build Mistakes
There is one thing I've seen that players mistakenly do and that is ignore the stat bonus for ability levels.
Not all abilities are really that important early or even later on.
This may be the difference between the logic of a player with more experience than a newer player.
Skeleton King (Leoric)
I'll take Leoric or Skeleton King for this example, because I love jungling with him.
I'm not saying im the best with him, surely there are better builds than mine, but I've found that this works for me.
This is the build until level 6.
Hellfire Blast - One Level
(Level 5)
Vampiric Aura - One Level
(Level 1)
Mortal Strike - One Level
(Level 3)
Stat Bonus - Two Levels
(Level 2, 4)
Reincarnation - Must Pick at Level 6
I've seen players fail to jungle with Skeleton King because the logic they go by is grabbing
more ranks of Vampiric Aura and getting damage/attack speed or Quelling Blade. This works
later on, when your attack speed and damage is good enough so that you can take on people,
but early on,
stats are way more important.
Vampiric Aura gives 15/20/25/30% Lifesteal.
Getting one level gets you 15% Lifesteal. That's good enough.
Getting two more levels before level 6 only pushes that percentage to 25%.
You don't get lot of attack speed or even damage to make that 25% Lifesteal work in your favor.
This is good later on, when you have items to make that lifesteal work wonders for you. Anything
is good, but I like Monkey Kind Bar on Leoric because of the mini-stun, pure damage and ton of AS.
If instead you grab +4 Stats. You get:
+76 Health
+4 Damage
+0.12 Health Regen (minor boost)
+4% Attack Speed
+0.42 Armor (minor boost)
+52 Mana
+0.16 Mana Regen (minor boost)
That's lot better than +10% Lifesteal for jungling. Coupled with the attribute bonus you get from leveling up, you will get a
much easier jungling.
Also, Hellfire Blast is merely a stun and a slow early on. The damage almost doesn't matter. Yes it helps, but barely.
The point is to have it handy when you finally gank at level 6 with a possible rune if you grab one. If not, nobody cares.