• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Building Model becomes unselectable after upgrade animation plays

Status
Not open for further replies.
Level 22
Joined
Oct 27, 2004
Messages
914
As the topic suggests, my Building Model becomes unselectable after the upgrade (Birth Upgrade) animation is played. It works fine otherwise, and can be drag-selected, but it seems like the collision shape disappears after that animation is played.
I made this model from the hunter's hall, and I'd really appreciate some help.
Here's the model:
 
Last edited:
You may need to recalculate them. But i'm not sure if that's the error, I have lots of models with incorrect extents but are still selectable.

For now add the colition shape 150 units in the z component so it be larger and try it out.

Code:
CollisionShape "Collision" {
	ObjectId 33,
	Box,
	Vertices 2 {
		{ -150, -150, 0 },
		{ 150, 150, 250 },
	}
}

If it does not work, then I'll reimport the model to max and recalculate everything(it will be painful, though)
 
Status
Not open for further replies.
Top