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Buggy SFX

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There are multiple problems I am facing right now, firstly there are 2 particle emitter nodes that always automatically have the part in the visibility change to global, even when i undo that it still automatically does.

Secondly, I set the colomn and rows for a smoke particle to be 8x8 using Textures/Clouds8x8Fade.blp, and I had it 0-31, 32-63 repeat 1, but in the game(works in the editor) somewhere in the middle of the whole animation thing it just disappears without the slowly fading part.

Annnd...the transparency for a particle with Textures/Clouds8x8Fire.blp seems to be malfunctioning.

That's about it I suppose. Attached the sample thing below. I suppose I'm doing something wrong....which is what I hope.

Edit: The problem about them is actually in every single on of the animation, but particularly in Death and Death Alternate. 2 of the particles that activates there is buggy. I updated the file with a better names for them, check it up.
 

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Level 20
Joined
Dec 18, 2010
Messages
222
Aye, gotcha. The problem about them is actually in every single on of the animation, since the particles is a global animation, just check out how the fire animation and the smoke animation doesn't fade over time, but particularly in Death and Death Alternate. 2 of the particles that activates there is buggy with constant global animation every time you restart it. I updated the file with a better names for them, check it up in the 1st post.
 
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