- Joined
- Dec 18, 2010
- Messages
- 222
There are multiple problems I am facing right now, firstly there are 2 particle emitter nodes that always automatically have the part in the visibility change to global, even when i undo that it still automatically does.
Secondly, I set the colomn and rows for a smoke particle to be 8x8 using Textures/Clouds8x8Fade.blp, and I had it 0-31, 32-63 repeat 1, but in the game(works in the editor) somewhere in the middle of the whole animation thing it just disappears without the slowly fading part.
Annnd...the transparency for a particle with Textures/Clouds8x8Fire.blp seems to be malfunctioning.
That's about it I suppose. Attached the sample thing below. I suppose I'm doing something wrong....which is what I hope.
Edit: The problem about them is actually in every single on of the animation, but particularly in Death and Death Alternate. 2 of the particles that activates there is buggy. I updated the file with a better names for them, check it up.
Secondly, I set the colomn and rows for a smoke particle to be 8x8 using Textures/Clouds8x8Fade.blp, and I had it 0-31, 32-63 repeat 1, but in the game(works in the editor) somewhere in the middle of the whole animation thing it just disappears without the slowly fading part.
Annnd...the transparency for a particle with Textures/Clouds8x8Fire.blp seems to be malfunctioning.
That's about it I suppose. Attached the sample thing below. I suppose I'm doing something wrong....which is what I hope.
Edit: The problem about them is actually in every single on of the animation, but particularly in Death and Death Alternate. 2 of the particles that activates there is buggy. I updated the file with a better names for them, check it up.
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