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- Mar 21, 2011
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im not sure if someone mentioned that already, but i dont wanna read the whole bug report ^^
the shaman mercenary doesnt cast natures blessing
the shaman mercenary doesnt cast natures blessing
im not sure if someone mentioned that already, but i dont wanna read the whole bug report ^^
the shaman mercenary doesnt cast natures blessing
^ That kind of bug is probably something you want to pm to Zwibel directly. A lot of people might now want to start soloing Shade ;p
i don´t really know if this is a bug or you just didnt think about it or if it´s intentionally:
the crosses of crucify get smaller with every hit. the 3rd and 4th cross are shorter than crucifys cast range. that means if you run towards a ranged unit and cast crucify the spell has only half the effect it should.
*1.2A(7)
*Shade
*DuDu press "X" commanding pets to attack Shade .
Before pets hit the shade's body ,dudu can press" R" to rest .
Finally ,Shade be killed by pets and he cant summon any doppler.
In pets' fighting, dudu can use "recovery" to recover pet's mana and summon pets again when pets died and then continue sleepy watching shade dead!!
It seems that the third level of "Tenants of Guidance" doesn't work for "heal", it still drains 9 mana.
If I respec talents, the tooltip says that it cost 7 mana but 9 mana is removed when I cast heal.
(...) Sometimes the creeps in the 1.2a area (I never really tried to reproduce the bug with other 'old' creeps) don't reset if you run too far away from their spawn point. They simply chase you for ages. For example, it happened to me that the Hill Giant chased me until the spawn point of the two lvl 30 Mountain beasts at the river and then he resetted (probably because I died at that point). Another example that I for myself know about is, that sometimes (this actually happened often to me) the lonely lvl 38 bear at the dwarven mine chases you until the spawn point of the two lvl 35 boars at the ramp which leads to the area of the Hill Giant/river.
While those creeps are chasing you, they can still normally fight and you can still attack them/use spellls as usual, they don't turn invulnerable, because they don't reset until reaching specific points.(...)
Thanks for the details on that matter.I once reported a bug in another thread some time ago, but I didn't have a replay of it. Now I finally have one. Just so you know what I'm talking about, I'm going to quote my old post:
In addition to this post I can say, that when the creeps reset after chasing you for a while, they get teleported to their normal spawnpoint instead of running there. Not sure if the teleportation always happens, need confirmation on that.
Another thing: I think they reset as soon as someone attacks them. Not sure if this always happens, need confirmation on that aswell.
In the replay, you can see the "bug" happen at ~8min50sec. The lvl 32 murloc in the river doesn't get reset normally and keeps chasing a character.
Lately I used a Mytargas Portal Scroll in Riversdale Tavern...and landed in the house right side in Riversdale. Funny, never had this before.
Furthermore Gazrow is still resetting himself from time to time. It always happens after getting enraged...before attacking the Threat owner, he sometimes runs across the cave aimlessly and if he runs towards entrance, battle is resetted.
Added it to my list.Anyhow I had one thing to report, and that seems to be that the Mind Breaker ability doesn't seem to remove 30% threat anymore.
If thats true could make the entrance cave-in with indestructable rocks and a secret exit opening after boss defeat. However this would make the encounter un-fleeable once it starts and probably youd have to remake for reset.He seems to always run backwards away from lead threat person
To me, it looks perfectly clear: it increases the parry chance to reduce damage ... well ... taken.EDIT:
Crusader -> Virtue -> Level 1: 'Parry' chance to reduce damage increased by 5%. This is the description.... Shouldnt it be damage taken?
~~~
Chance to reduce damage: Increased by 5%.
Parry goes from 5% to 10% chance to come into effect, the actual damage being reduced isn't changed.
this isnt the right place for that, but because parry got already mentioned..
i find it somehow strange that the value that gets blocked (125) is always the same. that makes the ability to block the whole attack damage on early bosses, but will get weaker against the new bosses that will come out. isnt it better to reduce the incoming damage by lets say 60%? i dont want to say that the ability is weak. it will be still powerful in the future, but its not as powerful as it is in the beginning.
I agree on that. It's pretty much the only ability that doesn't scale. It's a leftover from a very early version of gaias, when I still used some object editor spells here and there.agreed, the actual damage reduced should change also.
Nice find! Forgot to delete the bag item from the skull.I found a minor bug about the item "Orc Skull" which drops from the Ogres. When it is lying on the ground, it has 2 visuals (the golden sack thingy and a skull floating above the ground) at the same time.
as ranger i was unable to pick up Net to catch boars (lvl 10 quest), it says smth like it was not for my class. sry for english hope u got the idea.
Can you reproduce that bug? Never heard of that. If possible, send the replay.sometimes when my bishop die, the items drop and i cant loot them. all 6 items in my inv.