The first is not intended, the latter is.Frost Cage talent of Necro doesnt increase duration by 10s.
Also, Frost Cage duration seems lower on targets with water resist. Intended maybe?
Can you give an example?nvm..stash dropping causes cosmetic bugs on characters
This doesn't even make sense. :/I'm not sure if this is by design or not, but for whatever reason if you are using a Pheonix you can not break people out of ice. Xen said that has always been the case about Pheonix he thought that everyone already knew that I guess he figured the need to never tell anyone about it and just assumed that's how it was supposed to work lol. It seems like a rather odd bug to experience. You simply can not attack the person who is frozen even after the invulnerable wears off. the only thing I can think of is something with the fire proc sword and the ice proc of ice block lol
Plane shift is not banish. The wc3 spell has nothing to do with it. It's not even involved. Its just the effect that looks similar.You misunderstood me. Spawns' attack "type" is magic, hence in systematical warcraft they can attack you when you are in Plane Shift (which is essentially "Banish" effect, like that of Blood Mage, human hero in TFT classical) with bishop, which means -100% aggro kinda doesn't work on them with a simple stun effect.. in other words they don't care, they still attack you while Plane Shift.
Zwieb, I'll add a fourth bug. I checked Gaias folder in WCIII direction today, andto my great amusement, yet high surprise, there were random folders with some saves in it. Folders were named all by name of players I have played with, so I guess sometimes -save Can very probably add codes/folders to wrong player hard disk.
No common specification I can think of is shared with these people, just perhaps it could happen in games with certain number of players, or perhaps characters of same basic class in same game.
I've got 4 irrelative folders:
Someone's: thief saves all the way from 11 to 23
Someone's: dudu 34
Someone's: zerk 25
Someone's: crusader 35
Pretty weird.
Just because you have no threat doesn't mean they won't attack you in case they have no other target.But spawns still do attack you on Plane shift mode. Is that legit?
It's basicly a bug caused by exploiting the quest. I don't really feel like fixing it. :/Blame Vestra for encouraging me back to bug reportsTwo more here:
1. In Squire's class quest, if someone from below arena gets the challenger mob's (champion or warlock) attention somehow, they won't disappear after squire is dead. Next time squire enters to retry the challenge, he will be faced with two.. Spartan hard.. it Was kind of fun to watch my friend get blasted to kingdoms come by 2x fire novas, no probs there.
Happens when a mob respawns in mid-fight. Haven't yet found a good solution for that. However, it should go back to normal after killing the linked creep camp and leaving them alone until all of them respawned.2. After one run of ogres/d3 , some units that respawn, seem to hold grudges from the last run. At the lower area where 2x 28 lvl Ogre Brutes are, the basher-brute trio group almost aLways, will aggro you if you come try to hurt the shaman on the upper right. This especially happens, with Attack command of mercenaries and mostly due to the basher on the right, sometimes he is the only one who notices you.
So both situations happened only once and you are saying it "could be seen many times at d3 mobs"?Same thing has been seen many times at d3 mobs, the Skelly Mage group right before Andy, call the Revenant/Basher group further to the below/right many times. But more rarely, as I seen it happen only once, the Rev/Mage/Basher group on the short way to Lady, also aggro'd us in one game when trying to kill the archer/skelly trio right before it. We weren't seen, it seemingly is AI glitch.
What did I tell ya Ves-chanIt's basicly a bug caused by exploiting the quest. I don't really feel like fixing it. :/