Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
It's for my new project Cosmo Arena.
There will be a huge amount of spells where some of them will have additional effects like slow, stun, etc. These could ofc easily be achieved by using dummy abilities.
But that's not what I need that system for...
There will also be powerup-items that add elemental shields to the user. Now, when that unit is hit by a spell (which do different element-damage), the shield should prevent that damage and disappear, if the elements are the same.
I can't think of a better idea than using some sort of dynamic buff system. Suggestions are welcome
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