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Another Alternate melee in my series of maps involving lore races from the Warcraft universe. This addition allows the players to explore and play as the menacing race of the Dark Iron Clan Dwarves, the valorant Wildhammer Clan, or the stoic Bronzebeard Clan.
The stoic dwarves of Ironforge are an ancient race of robust humanoids who live beneath the snow-capped mountains of Khaz Modan. The dwarves under their command have always been fast allies with the Humans, and they revel in the prospects of battle and storytelling alike.
The Wildhammers are a clan of dwarves that primarily reside in The Hinterlands and Twilight Highlands after the War of the Three Hammers. Renowned for their close bond with gryphons, they treat these animals as equals in battle instead of pets, leading to numerous successes in the Second and Third Wars. They also value nature and have close ties to shamanism.
The Dark Iron Clan is a highly isolated group of Dwarves that still hold deep hatred for their Ironforge brethren. After the War of the Three Hammers was lost, the Dark Iron Dwarves retreated back deep into the underground; where the Ragnaros the Firelord was awaken. Ragnaros enslaved the frail dwarves, forcing them to do all his bidding, and forcing them to live with his fiery minions running rampant. The Dark Iron Clan though not nearly as mighty or fortunate as the Ironforge and Wildhammer brethren, have developed a keen skill in subterfuge, dark magic, and assassination; yet they still retain their natural ingenuity for mechanics and stonework.
Arch Sorcerer
Engineer
Rogue
Sharpshooter
ADDITIONAL INFORMATION:
Bronzebeard Clan: Choose to play as HUMAN.
Dark Iron Clan: Choose to play as HUMAN.
Wildhammer Clan: Choose to play as ORC.
OTHER FACTIONS
CHANGE LOG AND CREDITS
RELEASE
HUGE OVERHAUL OF BASICALLY EVERYTHING
Added Wildhammer Clan race
Added Bromzebeard Clan race
- Removed Custom Race Select system. Caused major lagging.
- Swapped to Everfrost map.
- Swapped Dark Iron Clans with bakr's models. Along with a different texture.
- Updated some outdated and broken assets.
- Updated all abilities to increase stability and to leak proof.
- Wildhammer Clansmen, Mountaineers, and Soarers gain a new "Undaunted" ability.
- Wildhammer Slayers reworked "Resolve" now all information is displayed on one ability with a proper cooldown.
- Organized assets.
- Bronzebeard "Runic Attunement" now works on all player structures.
- small fixes to bugs and typos.
Hello sir, do you have any plan to compile all the custom races that you have made into 1 map? or at least a template map so ppl can make custom map from it? it would be cool to have a template map with all the cool races that you have made. (since the ultimate battle mod isn't available anymore with the new patch)
Hello sir, do you have any plan to compile all the custom races that you have made into 1 map? or at least a template map so ppl can make custom map from it? it would be cool to have a template map with all the cool races that you have made. (since the ultimate battle mod isn't available anymore with the new patch)
I do not plan on it. That would be a massive, massive undertaking. People are free to ask and use my races how they wish in their creations.
Another issue would is some of my factions are very old and optimized, and thus do not fit will with others.
I had bakr's permission to edit the models. It was only a single texture that I darkened up and made black/grey.
My files on my maps are unprotected, you can grab what you wish there. just give the original author credit.
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