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Broken Map Testing?

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Jan 27, 2016
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For some reason, after a recent save and exit that gave me an error pop up about a custom script in trigger that had an extra l next to a (), and after closing it without being given the chance to edit it, the next day I ran into this issue:

Whenever I test my map, it is in the same state that it was the day before, discounting ALL changes that happend during that session, and all changes that I make sense. In the editor, everything is fine, but when testing it is broken. Any idea what caused this and how to fix it?

It basically makes the map unusable.

As a note, everything was affected, trigger changes, changes on the surface of the map, even ability descriptions still say the same thing they did before the last 2 sessions. Also the map is very laggy both in game and in editor.
 
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