I have created a .w3x map with World Editor The Frozen Throne.
After that I have used JNGP to bypass some of the editor's limits and Windows MPQEditor to convert the map back to a .w3m format.
It works very well, except for one thing.
As I understand it JNGP maps require older patches and can work with patches up to 1.24.
Since Battle.net requires the newest patch nobody has the right patches anymore.
I have experienced that everybody who finishes downloading with 100% gets kicked immediately.
Those who don't get kicked have the JNGP editor installed.
I have fixed this problem by using Widgetizer and it works very well and the map is playable again.
It's a good solution, but it seems like bots can't read the map.
I am testing with the bot called AceSpades.
It's indeed a terrible bot, but it's the only bot with a decent uploadsystem and it's online almost all the time.
AceSpades is owned by CandyManKiller, who is never online, and is a part of a bigger network with more bots.
These bots read maps from one site called aces.co.nr.
This is where I upload my maps and it works well with .w3m, converted .w3m maps and .w3x maps.
It doesn't work with JNGP edited .w3x maps or JNGP edited .w3m maps.
I don't know about the last link yet, but it doesn't seem like it causes any problems.
How can I make my maps playable again?
I can host games, because I have set my router, but people just don't join.
All the bot hosted maps get all the plays.
Regards Kasper.
After that I have used JNGP to bypass some of the editor's limits and Windows MPQEditor to convert the map back to a .w3m format.
It works very well, except for one thing.
As I understand it JNGP maps require older patches and can work with patches up to 1.24.
Since Battle.net requires the newest patch nobody has the right patches anymore.
I have experienced that everybody who finishes downloading with 100% gets kicked immediately.
Those who don't get kicked have the JNGP editor installed.
I have fixed this problem by using Widgetizer and it works very well and the map is playable again.
It's a good solution, but it seems like bots can't read the map.
I am testing with the bot called AceSpades.
It's indeed a terrible bot, but it's the only bot with a decent uploadsystem and it's online almost all the time.
AceSpades is owned by CandyManKiller, who is never online, and is a part of a bigger network with more bots.
These bots read maps from one site called aces.co.nr.
This is where I upload my maps and it works well with .w3m, converted .w3m maps and .w3x maps.
It doesn't work with JNGP edited .w3x maps or JNGP edited .w3m maps.
I don't know about the last link yet, but it doesn't seem like it causes any problems.
How can I make my maps playable again?
I can host games, because I have set my router, but people just don't join.
All the bot hosted maps get all the plays.
Regards Kasper.