- Joined
- Jan 17, 2019
- Messages
- 163
Hey guys attached is a multiplayer boss fight I'm working on. It will have 4 players fighting the boss and 4 players aiding the boss. My current ideas are:
-Have Necromancer teleport around and cast a slow moving but far traveling version of carrion swarm.
-Enemy players can use a target ground ability that makes the dragon cast a medium speed frost shockwave there
-Dragon explodes at 1/3rd hp, causing souls to rain everywhere
-Dragon reassembles and does it again :0
So far my experiments with the frost shockwave isn't going so well since it's tethered to the ground and this has sharp cliffs. I'm looking for more ideas to improve this boss concept (visually or gameplay wise). I like RNG in my boss battles but I also prefer attacks to be somewhat dodge-able. Any thoughts/ideas?
-Have Necromancer teleport around and cast a slow moving but far traveling version of carrion swarm.
-Enemy players can use a target ground ability that makes the dragon cast a medium speed frost shockwave there
-Dragon explodes at 1/3rd hp, causing souls to rain everywhere
-Dragon reassembles and does it again :0
So far my experiments with the frost shockwave isn't going so well since it's tethered to the ground and this has sharp cliffs. I'm looking for more ideas to improve this boss concept (visually or gameplay wise). I like RNG in my boss battles but I also prefer attacks to be somewhat dodge-able. Any thoughts/ideas?