- Joined
- Aug 14, 2006
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Hey there, guys.
I have been making my campaign: "The Chosen Ones" over 10 months now. Now I'm making the last chapter and boss fights. I have 4 boss fights at the last chapter(actually 6 but let's forget those two).
So what I want from you? Here is a little list.
So, some details about the bosses and the characters.
First fight
Second fight
Third fight
Fourt fight
I will update this post when I have done something or you have provided something useful that I will do. Thank you for reading, this is very important for me.
[rainbow]Please, share your opinions and thoughts with me.[/rainbow]
I have been making my campaign: "The Chosen Ones" over 10 months now. Now I'm making the last chapter and boss fights. I have 4 boss fights at the last chapter(actually 6 but let's forget those two).
So what I want from you? Here is a little list.
- First of all, I need nice boss fights. Tell me your opinion how I should make awesome feeling when fightning against these four bosses.
- All four boss fights are very different from other. All these four have "own element". First fight is based fire, second lightning, third ice and fourth darkness/mystic. I want you to give some opinions how should I give a very nice feeling based on specific element. Should I put effects to the area where you are fightning? What kind of effects? How should the battle arena look like?
- Creative spell(event) ideas. I want you to think some creative spells(event) what bosses will do. Not just basic flame strike for example.
- Give links to nice models/tutorials/maps/other things that I may need.
- If you are so kind, you can always do something more for me. Example a nice SFX model, or a spell for the boss.
- I have also attach the current three boss fight areas to the post. As you see, they suck. So perhaps you know a way to make the ares awesome? What should I do to this places? Change tileset? Put doodads? Effects? Please share your opinions and thoughts with me.
So, some details about the bosses and the characters.
- There are three heroes. However, when you are fightning against fire, lightning and ice boss, you are playing with one hero each time. Only the fourth boss fight is with all three heroes.
- Phodom is the first character and he's element is fire. First boss' element is also fire. So this is fire fight.
- Fradz is the second character and he's element is lightning. Second boss' element is also lightning. So this is lightning fight.
- Galeoth is the first character and he's element is ice. First boss' element is also ice. So this is fire ice.
- Every boss have three special event. Event will happen every 60 second. It will be random which of the three event will come.
- Also, bosses have basic magics but those I have already created.
First fight
- Based on fire.
- Event 1: Boss turns to six fire projectiles and these fire projectiles moves around randomly at the battle field damaging everything they touches. After 15 second they go to same point and fire balls turn back into the dragon. Fire balls are invulnerable.
- Event 2: For the fire boss how about hellfire explosions? I'll explain the boss turns invulnerable and then he starts casting the blood mage's first spell (sorry cant remember the name) that activates every second so you need to keep running in order not to die and every time he casts it to become more powerful like except the flame pillars that are following to be bigger random explosions around the battlefield
- Event 3: This spell is based on the stampede spell (like the Archmage Boss in the first level of your campaign) How ever he will only shoot half of the Fireballs. But after 7 seconds a dummy unit casts the same spell in a random angle. After further 7 seconds the Boss will stop casting but immediately in a random angle.
Second fight
- Based on lightning.
- Event 1: Static Buildup: The boss will stay in place, channeling, making the arena constantly do damage to the main hero. The damage will rise and rise until your hero can either do X amount of damage to the boss or stun the boss.
- Event 2: Event 2: Ball Lightning: Creates a ball of energy that will shock any units near it in the middle of the map. This forces combat to the edges of the map, and could make running away and recuperating tricky(The ball lightning is just like a ward. It stays in the center of the map, attacking any nearby units with intense damage. It can't reach the edge of the map with it's attacks, so if you stay there, you are safe.).
- Event 3: Nothing yet.
Third fight
- Based on ice.
- Event 1:Underground Ice Spikes : Exclamation marks appear at the position of the hero. Why? Becouse in 3 seconds, a huge spike of Ice appears from the ground at that position, dealing massive damage. Creates a new "Ice Spike" or "Exclamation mark" every second for 10 seconds or something like that. These Ice Spikes later stay as blockers, but can be destroyed by attacking them.
- Event 2: Every 15 Seconds the Boss shoots a frozen spin moving slowly towards the hero (can be dodged by simply moving aside). If the Spin hits the cooldown for this spell will decrease by 1 and Spin will fly a little bit faster.
- Event 3: Nothing yet.
Fourt fight
- Based on darkness/mysic.
- Event 1: Event 1: Dark Sides: The boss makes weaker illusions of you to fight for him, as he retreats to a place where he cannot be hurt. He returns when the illusions are dead.
- Event 2: Stat Shuffle: The boss randomly switches two of your stats, throwing off your strategy and opening you to attack. This happens randomly and lasts for 10 seconds.
- Event 3: Nothing yet.
I will update this post when I have done something or you have provided something useful that I will do. Thank you for reading, this is very important for me.
[rainbow]Please, share your opinions and thoughts with me.[/rainbow]
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