- Joined
- Aug 14, 2006
- Messages
- 7,602
Hello there.
I'm creating the ninth chapter of The Chosen Ones campaign. Right now I'm thinking of the boss of the chapter. The boss is a strange obelisk that is used to protect the caverns. The player eventually runs to this obelisk and must turn it off by defeating it.
So what I'm looking for is unique spells and events for the boss fights. Yes, there will be two boss fights from the same boss. The first phase is required and the second phase is optional and comes after a puzzle.
The boss itself doesn't have attack damage. It just stands there with different animations. The model for the boss is like this for now, until Kitabatake creates for me something great. But the theme will always be an obelisk that is just standing there.
Start to throw some awesome ideas for the boss.
I'm creating the ninth chapter of The Chosen Ones campaign. Right now I'm thinking of the boss of the chapter. The boss is a strange obelisk that is used to protect the caverns. The player eventually runs to this obelisk and must turn it off by defeating it.
So what I'm looking for is unique spells and events for the boss fights. Yes, there will be two boss fights from the same boss. The first phase is required and the second phase is optional and comes after a puzzle.
The boss itself doesn't have attack damage. It just stands there with different animations. The model for the boss is like this for now, until Kitabatake creates for me something great. But the theme will always be an obelisk that is just standing there.
Start to throw some awesome ideas for the boss.