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BLP format Requirement changes

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Anyone aware of any format changes for blp textures in 1.29? I'm having trouble getting some models to load in 1.29 worldedit, I'm suspecting that however I had attached the textures to the models was only handled properly in older versions on war3.
 
Hey Kakerate,

This is a known issue:
Pete Stilwell said:
  • Custom textures no longer cause World Editor to crash

Until that gets fixed, I would try saving your BLP's with all their mipmaps enabled. To do this, open your textures in BLP Lab, and go to File > Save As. There should be a setting for "Mipmap Count", and set it as high as it'll go.

For example, a 256x256 texture should have 9 mipmaps. (256x256, 128x128, 64x64, 32x32, 16x16, 8x8, 4x4, 2x2, 1x1)
 
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