- Joined
- May 16, 2012
- Messages
- 644
Hello Hive, i'm having trouble converting one of the tileset textures that i use in one of my maps to the new format to Reforged.
I'm using Photoshop CS6 to do it, and i think i managed to create the Diffuse Map (Using BLP Lab and converting the image to dds (DTX5)), and the Normal Map (Using Nvidia plugin for Photoshop).
My problem, i think, is with the Orm map, which defines how shinny it will be in Reforged. I'm not sure how to create it, and only using Diffuse and Normal maps make the top edges of the screen really dark. Anyone knows anything about it?
I'm using Photoshop CS6 to do it, and i think i managed to create the Diffuse Map (Using BLP Lab and converting the image to dds (DTX5)), and the Normal Map (Using Nvidia plugin for Photoshop).
My problem, i think, is with the Orm map, which defines how shinny it will be in Reforged. I'm not sure how to create it, and only using Diffuse and Normal maps make the top edges of the screen really dark. Anyone knows anything about it?