I've been researching how to make map sizes smaller, when I came across this post by MekC
"WC3 Viewer is a good tool to compress blp files. Download it, open it, convert the blp to tga. Then convert it back again and set the quality to something between 35 - 50. This can compress it arround 80%"
However, on this very cool tutorial about map size management, they suggest using BLP Paletter to compress your BLPs.
http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=67501
So my question is, what is the most efficient program/way to compress blps? And while I'm asking, is MDX Squisher really the best way to compress MDXs? Any other helpful hints for shrinking down imported skins and models? (please don't suggest widgetizer for reducing map size, I've tried it and it deletes all doodads and destructables in my map).
Thanks a lot. + rep for answers.
"WC3 Viewer is a good tool to compress blp files. Download it, open it, convert the blp to tga. Then convert it back again and set the quality to something between 35 - 50. This can compress it arround 80%"
However, on this very cool tutorial about map size management, they suggest using BLP Paletter to compress your BLPs.
http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=67501
So my question is, what is the most efficient program/way to compress blps? And while I'm asking, is MDX Squisher really the best way to compress MDXs? Any other helpful hints for shrinking down imported skins and models? (please don't suggest widgetizer for reducing map size, I've tried it and it deletes all doodads and destructables in my map).
Thanks a lot. + rep for answers.