• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Solved] Blood

Status
Not open for further replies.
Level 14
Joined
Apr 20, 2009
Messages
1,543
How to make a lot of blood... lets say when you kill a unit a lot of blood is shown???

Ever heared of Ubersplat?
It's in your GUI trigger editor...
Be sure to destroy it after creating it. You don't want it to leak.
 
Level 14
Joined
Apr 20, 2009
Messages
1,543
Simply create a blood effect when a unit dies?

Yes a special effect of a dying unit is also a viable solution, probably better then using a ubersplat xD
Ubersplats are actually meant for buildings :p (I like explosions when units die ^.^)
 
Level 14
Joined
Apr 20, 2009
Messages
1,543
An ubersplat is a graphical deformation on the ground when for example a war stomp is cast or a building is destroyed etc.
They can be created through Jass and GUI triggers.
However, Ubersplats can only be destroyed when they are created through GUI or Jass since it needs a refference to the created Ubersplat.

It's impossible to destroy any other Ubersplats since it's impossible to enumerate through them.
You need to pass a refference to destroy them.
 
Last edited:
Level 33
Joined
Mar 27, 2008
Messages
8,035
  • Untitled Trigger 001
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • Special Effect - Create a special effect attached to the chest of (Triggering unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
      • Special Effect - Create a special effect attached to the head of (Triggering unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
      • Special Effect - Create a special effect attached to the hand,left of (Triggering unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
      • Special Effect - Create a special effect attached to the hand,right of (Triggering unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
It's under Special Effect - Create Special Effect On Unit
 
Level 11
Joined
Jul 5, 2010
Messages
779
  • Untitled Trigger 001
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • Special Effect - Create a special effect attached to the chest of (Triggering unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
      • Special Effect - Create a special effect attached to the head of (Triggering unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
      • Special Effect - Create a special effect attached to the hand,left of (Triggering unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
      • Special Effect - Create a special effect attached to the hand,right of (Triggering unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
It's under Special Effect - Create Special Effect On Unit

im far from killing a unit still doing the terrain but ty anyway +rep
 
Status
Not open for further replies.
Top