Blinding Flash v1.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Reactions: -Berz- and Zombie
The caster spawns lightnings around him and spreads them in the area of effect.
The lightnings damage every unit in their way
Level 1: 10 Lightnings, each dealing 15 damage
Level 2: 20 Lightnings, each dealing 25 damage
Level 3: 30 Lightnings, each dealing 35 damage
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Spell does not attack sleeping units
Spell is MUI/MPI/leakless
Spell is made in GUI (yeah it is *zomg*)
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Oh yeah, diz b mah 1st spel D:
And all credits go to me - if you're gonna use it your map, credit me

-did, what DSG said
-changed the name: Blinding is cooler


Keywords:
Lightning, sfx, flash, squiggy
Contents

Blinding Flash (Map)

Reviews
14:33, 13ndth Sep 2015 This resource has been set to Rejected by BPower. Reason: Everything is hardcoded which is not standard of the spell submissions ruleset nowadays. Damage dealing should be coded and not be done object based ( immolation...

Moderator

M

Moderator

14:33, 13ndth Sep 2015

This resource has been set to Rejected by BPower.

Reason:
Everything is hardcoded which is not standard of the spell submissions ruleset nowadays.
Damage dealing should be coded and not be done object based ( immolation ).
The "TriggeringUnit" should be stored somewhere to reduce the overall computation time within the loop.
For such a short and simple spell the overall code efficiency is terrible.
Compared to other approved submissions, this spell offers nothing unique and can be re-produced very quickly.

From moderator to user:
If you still consider using this spell in your map, be aware that terrain deformations create a permanent leak
in data which can not be removed. Apart from that the spell is MUI and leakless.

17:53, 8th Dec 2008
Dr Super Good:
Approved
An ok spell, unfortunatly nothing really special, alsmot everyone has made a nova of some kind who makes spells. It is one of the better GUI ones I have seen thou. Thus I can recommend its use for people who like GUI.

Possiable areas of improvement:
- Better testing map with reheal on esc and revive on death and other useful features.
- Better import documentation.
- Better modification documentation (explaning what each part does) so beginners can easilly modify the spell to suit their needs.
 
Level 31
Joined
Dec 6, 2007
Messages
2,229
Pretty basic, although still very nice.
It´s your first spell, good job!
My first spell leaked like hell.

Oh btw, I don´t think GUI=ZoMg!
Of course, Jass is simply more effective but you mostly won´t notice a difference ingame if your GUI is 'well-coded'. Additionally around 95% of the mappers are using GUI. Fact.
 
Level 13
Joined
Jun 5, 2008
Messages
504
Pretty basic, although still very nice.
It´s your first spell, good job!
My first spell leaked like hell.

Oh btw, I don´t think GUI=ZoMg!
Of course, Jass is simply more effective but you mostly won´t notice a difference ingame if your GUI is 'well-coded'. Additionally around 95% of the mappers are using GUI. Fact.


That is why i hate people saying gui is unefficient (even if it is). I couldnt care less if it doesnt lagg at the game. Also one of the reasons why I dont learn jass.
 
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