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Critical strike

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Critical Strike

Actions


Animation - Play (Triggering unit)'s Attack animation


Wait 2.00 seconds


Animation - Reset (Triggering unit)'s animation
Is this swedish??In nomine Patris et Filii et Spiritus Sancti.
?! That's weird... Does changing to "attack" work?
By default, the animation is set to nothing :S...
Also, adding attack to the animation list didn't work


That would mean that you would have to recreate the hero stat build and current stats which could be a whole waste of time.
hmm, ok ill look into to it, I just said that without opening WE.
EDIT: well it doesn't seem to work so, what are you using this spell for? To show the damage of attacks by setting the multiplier to 1? or you just don't like him jumping up like that?
