Thanks for the review watermelon! A lot of really good feedback!
I am currently working on and update of this map where the tooltip issues you mentioned will be fixed!
I will also be reworking the Druid, having two CC does seem broken.
There will be a lot more heroes to choose from and the hero vault will get a nice polish.
All heroes will have 3 levels in their ults so that the level 15 cap will make more sense.
This will hopefully also make spells/spellcasters scale better.
The Druid ult for example will be able to summon diffrent kinds of vulnerable treants and use Tranquility at higher levels.
About the War Stomp icon, I think it fits better with a Tauren than the Orc Hand icon that Endurance Aura Normally has.
But yea I get what you mean, maybe changing the name of the spell will make it look/feel better?

One hero dying in the new version will no longer be the end of the map, instead the player will have the option to go on with just the other hero.
I am doing this to make ressurecting more of a fitting spell mechanic. (The new Priest class will be able to ressurect dead heroes!)
I feel like kiting is a part of wc3 gameplay mechanic as long as it is not gamebreaking.
The units you are attacking should always be able to get to you to attack.
This is also why treants that the druid ultimate can summon will no longer be invulnerable.
Giving "cave entering units" a waypoint instead of moving camera is probably a good idea!
Opening all locked doors in the end is also a really good idea,
but I have thougt about making it so that the final ghost merchant can teleport you to other ghost merchants for pay.
I havent really been bothered with making a story for the map since I am not very good with that stuff + It would take me a long ass time to write it all in English.
The map is going to be harder and I'll give the ending more of an epic feel with cinematics and shit.