I am stuck on a trigger/situation, that I am not sure how to fix. I have tried various ways / triggers but nothing is working how I would like.
Context:
Payer A and Player B (enemy) each have an area that can only be accessed via a warp trigger from region 1 to region 2, etc. Inside of the base, the player builds their units / buildings etc and outside of it is the main map. Now, on the outside Player A has a super tower to defend the "entrance" ( warp into base trigger) which leads me to the problem.
How do I make it so Player A can still move in and out of the warp freely but player B can not until the tower is dead?
To make it more complex, the tower is actually built from an invulnerable unit that upgrades to the tower. When the tower is killed, it is replaced by the invulnerable unit so that it can be rebuilt again later.
Any thoughts or ideas are appreciated.
Context:
Payer A and Player B (enemy) each have an area that can only be accessed via a warp trigger from region 1 to region 2, etc. Inside of the base, the player builds their units / buildings etc and outside of it is the main map. Now, on the outside Player A has a super tower to defend the "entrance" ( warp into base trigger) which leads me to the problem.
How do I make it so Player A can still move in and out of the warp freely but player B can not until the tower is dead?
To make it more complex, the tower is actually built from an invulnerable unit that upgrades to the tower. When the tower is killed, it is replaced by the invulnerable unit so that it can be rebuilt again later.
Any thoughts or ideas are appreciated.