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[General] Best way to do it?

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I am trying to implement more than 12 upgrades in one structure. In the first place idea was to create a dummy unit below the main building and sub ability added to both of them, in the first one that switches to the dummy one, and in dummy a reserve. Technically it would work that way, however, upgrade started in dummy wouldn't show up in the main one and vice versa. My question is, how would you sort that out?

I was for a while considering using a spellbook system, but I never tried that in my life before.
 
Level 6
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Nov 24, 2012
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Actually, Fortress Survival's Building [Command Center] has 5 upgrade tabs.
What they do is have up to 11 upgrades in [Commander Center (1)] then give it an Ability called [Next Page].
When that is casted, it is replaced with [Commander Center (2)].
To keep it smooth, make the player select the replaced structure.
Then you can swap back by casting [Previous Page].
 
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I was considering doing that, I will just have to add some extra effect to make it more visible that this building is actually working on something.
 
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