• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[General] Best way to do it?

Status
Not open for further replies.
Level 6
Joined
Oct 4, 2009
Messages
160
I am trying to implement more than 12 upgrades in one structure. In the first place idea was to create a dummy unit below the main building and sub ability added to both of them, in the first one that switches to the dummy one, and in dummy a reserve. Technically it would work that way, however, upgrade started in dummy wouldn't show up in the main one and vice versa. My question is, how would you sort that out?

I was for a while considering using a spellbook system, but I never tried that in my life before.
 
Level 6
Joined
Nov 24, 2012
Messages
218
Actually, Fortress Survival's Building [Command Center] has 5 upgrade tabs.
What they do is have up to 11 upgrades in [Commander Center (1)] then give it an Ability called [Next Page].
When that is casted, it is replaced with [Commander Center (2)].
To keep it smooth, make the player select the replaced structure.
Then you can swap back by casting [Previous Page].
 
Level 6
Joined
Oct 4, 2009
Messages
160
I was considering doing that, I will just have to add some extra effect to make it more visible that this building is actually working on something.
 
Status
Not open for further replies.
Top